Planeshift
psModeMessage Class Reference

Sends messages to the client indicating player combat stance. More...

#include <messages.h>

Public Types

enum  playerMode {
  PEACE = 1, COMBAT, SPELL_CASTING, WORK,
  DEAD, SIT, OVERWEIGHT, EXHAUSTED,
  DEFEATED, STATUE, PLAY, WALK,
  RUN
}
 

Public Member Functions

 PSF_DECLARE_MSG_FACTORY ()
 
 psModeMessage (uint32_t clientnum, EID actorID, uint8_t mode, uint32_t value)
 
 psModeMessage (MsgEntry *message)
 
virtual csString ToString (NetBase::AccessPointers *accessPointers)
 Converts the message into human readable string. More...
 
- Public Member Functions inherited from psMessageCracker
void FireEvent ()
 Publishes the message to the local program. More...
 
virtual csString GetMessageTypeName () const =0
 Gets the name of the message type. More...
 
void Multicast (csArray< PublishDestination > &multi, uint32_t except, float range)
 Multicasts the message to all current connections. More...
 
 psMessageCracker ()
 
void SendMessage ()
 Sends the message to the client/server. More...
 
virtual ~psMessageCracker ()
 

Public Attributes

EID actorID
 
uint8_t mode
 
uint32_t value
 stance if COMBAT, duration if SPELL_CASTING, ... More...
 
- Public Attributes inherited from psMessageCracker
int filterNumber
 
csRef< MsgEntrymsg
 
bool valid
 

Additional Inherited Members

- Static Public Attributes inherited from psMessageCracker
static MsgHandlermsghandler
 

Detailed Description

Sends messages to the client indicating player combat stance.

Definition at line 1528 of file messages.h.

Member Enumeration Documentation

Enumerator
PEACE 
COMBAT 
SPELL_CASTING 
WORK 
DEAD 
SIT 
OVERWEIGHT 
EXHAUSTED 
DEFEATED 
STATUE 
PLAY 
WALK 
RUN 

Definition at line 1544 of file messages.h.

Constructor & Destructor Documentation

psModeMessage::psModeMessage ( uint32_t  clientnum,
EID  actorID,
uint8_t  mode,
uint32_t  value 
)
psModeMessage::psModeMessage ( MsgEntry message)

Member Function Documentation

psModeMessage::PSF_DECLARE_MSG_FACTORY ( )
virtual csString psModeMessage::ToString ( NetBase::AccessPointers accessPointers)
virtual

Converts the message into human readable string.

Parameters
accessPointersA struct to a number of access pointers.
Returns
Return a human readable string for the message.

Implements psMessageCracker.

Member Data Documentation

EID psModeMessage::actorID

Definition at line 1562 of file messages.h.

uint8_t psModeMessage::mode

Definition at line 1563 of file messages.h.

uint32_t psModeMessage::value

stance if COMBAT, duration if SPELL_CASTING, ...

Definition at line 1564 of file messages.h.


The documentation for this class was generated from the following file: