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Planeshift
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A network of Waypoint and psPath objects. More...
#include <pspathnetwork.h>
Classes | |
| class | RouteFilter |
| Template class for implementing waypoint filtering when calculating routes. More... | |
Public Member Functions | |
| size_t | AddWaypointToGroup (csString group, Waypoint *wp) |
| Add a new waypoint to the given group. More... | |
| psPath * | CreatePath (iDataConnection *db, const csString &name, Waypoint *wp1, Waypoint *wp2, const csString &flags) |
| Create a new path/connection/link between two waypoints. More... | |
| psPath * | CreatePath (iDataConnection *db, psPath *path) |
| Create a new path/connection/link between two waypoints from an external created path object. More... | |
| psPath * | CreatePath (psPath *path) |
| Create a new path/connection/link between two waypoints from an external created path object. More... | |
| Waypoint * | CreateWaypoint (iDataConnection *db, csString &name, csVector3 &pos, csString §orName, float radius, csString &flags) |
| Create a new waypoint and insert in db. More... | |
| Waypoint * | CreateWaypoint (csString &name, csVector3 &pos, csString §orName, float radius, csString &flags) |
| Create a new waypoint. More... | |
| bool | Delete (psPath *path) |
| Delete the given path from the db. More... | |
| Edge * | FindEdge (const Waypoint *wp1, const Waypoint *wp2) |
| Find a given edge from starting waypoint wp1 to end waypoint wp2. More... | |
| csList< Edge * > | FindEdgeRoute (Waypoint *start, Waypoint *end, const RouteFilter *routeFilter) |
| Find the shortest route between waypoint start and stop. More... | |
| psPath * | FindNearestPath (const csVector3 &v, iSector *sector, float range, float *found_range=NULL, int *index=NULL, float *fraction=NULL) |
| Find the path nearest to a point in the world. More... | |
| psPathPoint * | FindNearestPoint (const psPath *path, const csVector3 &v, const iSector *sector, float range) |
| Find the path nearest to a point in the world. More... | |
| psPath * | FindNearestPoint (const csVector3 &v, iSector *sector, float range, float *found_range=NULL, int *index=NULL) |
| Find the point nearest to a point in the world. More... | |
| Waypoint * | FindNearestWaypoint (const csVector3 &v, iSector *sector, float range, float *found_range=NULL) |
| Find waypoint nearest to a point in the world. More... | |
| Waypoint * | FindNearestWaypoint (int group, const csVector3 &v, iSector *sector, float range, float *found_range=NULL) |
| Find waypoint nearest to a point in the world in the given group. More... | |
| psPath * | FindPath (const char *name) |
| Find the named path. More... | |
| psPath * | FindPath (int id) |
| Find the path. More... | |
| psPathPoint * | FindPathPoint (int id) |
| Find path point by id. More... | |
| psPathPoint * | FindPoint (const psPath *path, const csVector3 &pos, iSector *sector, float range, int &index) |
| Find the point nearest to the path. More... | |
| size_t | FindPointsInSector (iSector *sector, csList< psPathPoint * > &list) |
| Get a list of points in a sector. More... | |
| Waypoint * | FindRandomWaypoint (const csVector3 &v, iSector *sector, float range, float *found_range=NULL) |
| Find random waypoint within a given range to a point in the world. More... | |
| Waypoint * | FindRandomWaypoint (int group, const csVector3 &v, iSector *sector, float range, float *found_range=NULL) |
| Find random waypoint within a given range to a point in the world. More... | |
| Waypoint * | FindWaypoint (int id) |
| Find waypoint by id. More... | |
| Waypoint * | FindWaypoint (const char *name, WaypointAlias **alias=NULL) |
| Find waypoint by name. More... | |
| Waypoint * | FindWaypoint (const csVector3 &v, iSector *sector) |
| Find waypoint at a given point in the world. More... | |
| int | FindWaypointGroup (const char *groupName) |
| Find the index for the given group name, return -1 if no group is found. More... | |
| csList< Waypoint * > | FindWaypointRoute (Waypoint *start, Waypoint *end, const RouteFilter *routeFilter) |
| Find the shortest route between waypoint start and stop. More... | |
| size_t | FindWaypointsInSector (iSector *sector, csList< Waypoint * > &list) |
| Get a list of waypoints in a sector. More... | |
| int | GetNextWaypointCheck () |
| Get next unique number for waypoint checking. More... | |
| void | ListPaths (const char *pattern) |
| List all paths matching pattern to console. More... | |
| void | ListWaypoints (const char *pattern) |
| List all waypoints matching pattern to console. More... | |
| bool | Load (iEngine *engine, iDataConnection *db, psWorld *world) |
| Load all waypoins and paths from db. More... | |
Public Attributes | |
| csWeakRef< iDataConnection > | db |
| csWeakRef< iEngine > | engine |
| csPDelArray< psPath > | paths |
| csArray< csString > | waypointGroupNames |
| csArray< csList< Waypoint * > > | waypointGroups |
| csPDelArray< Waypoint > | waypoints |
| psWorld * | world |
A network of Waypoint and psPath objects.
Definition at line 42 of file pspathnetwork.h.
| size_t psPathNetwork::AddWaypointToGroup | ( | csString | group, |
| Waypoint * | wp | ||
| ) |
Add a new waypoint to the given group.
| psPath* psPathNetwork::CreatePath | ( | iDataConnection * | db, |
| const csString & | name, | ||
| Waypoint * | wp1, | ||
| Waypoint * | wp2, | ||
| const csString & | flags | ||
| ) |
Create a new path/connection/link between two waypoints.
Create a new path/connection/link between two waypoints from an external created path object.
Create a new path/connection/link between two waypoints from an external created path object.
| Waypoint* psPathNetwork::CreateWaypoint | ( | iDataConnection * | db, |
| csString & | name, | ||
| csVector3 & | pos, | ||
| csString & | sectorName, | ||
| float | radius, | ||
| csString & | flags | ||
| ) |
Create a new waypoint and insert in db.
| Waypoint* psPathNetwork::CreateWaypoint | ( | csString & | name, |
| csVector3 & | pos, | ||
| csString & | sectorName, | ||
| float | radius, | ||
| csString & | flags | ||
| ) |
Create a new waypoint.
| bool psPathNetwork::Delete | ( | psPath * | path | ) |
Delete the given path from the db.
Find a given edge from starting waypoint wp1 to end waypoint wp2.
| csList<Edge*> psPathNetwork::FindEdgeRoute | ( | Waypoint * | start, |
| Waypoint * | end, | ||
| const RouteFilter * | routeFilter | ||
| ) |
Find the shortest route between waypoint start and stop.
| psPath* psPathNetwork::FindNearestPath | ( | const csVector3 & | v, |
| iSector * | sector, | ||
| float | range, | ||
| float * | found_range = NULL, |
||
| int * | index = NULL, |
||
| float * | fraction = NULL |
||
| ) |
Find the path nearest to a point in the world.
| v | The position to start searching from. | |
| sector | The sector to search in. | |
| range | Find only paths within range from given position, -1 if range dosn't matter | |
| [out] | found_range | The range the path was found at. |
| [out] | index | Return the index of the path found. |
| [out] | fraction | Return the fraction of the path where the positions is closesed. |
| psPathPoint* psPathNetwork::FindNearestPoint | ( | const psPath * | path, |
| const csVector3 & | v, | ||
| const iSector * | sector, | ||
| float | range | ||
| ) |
Find the path nearest to a point in the world.
| path | The path containging the point to search for. |
| v | The position to start searching from. |
| sector | The sector to search in. |
| range | Find only points within range from given position, -1 if range dosn't matter |
| psPath* psPathNetwork::FindNearestPoint | ( | const csVector3 & | v, |
| iSector * | sector, | ||
| float | range, | ||
| float * | found_range = NULL, |
||
| int * | index = NULL |
||
| ) |
Find the point nearest to a point in the world.
| v | The position to start searching from. | |
| sector | The sector to search in. | |
| range | Find only points within range from given position, -1 if range dosn't matter | |
| [out] | found_range | The range the point was found at. |
| [out] | index | Return the index of the point found. |
| Waypoint* psPathNetwork::FindNearestWaypoint | ( | const csVector3 & | v, |
| iSector * | sector, | ||
| float | range, | ||
| float * | found_range = NULL |
||
| ) |
Find waypoint nearest to a point in the world.
| v | The position to start searching from. | |
| sector | The sector to search in. | |
| range | Find only waypoints within range from waypoint, -1 if range dosn't matter | |
| [out] | found_range | The range the waypoint was found at. |
| Waypoint* psPathNetwork::FindNearestWaypoint | ( | int | group, |
| const csVector3 & | v, | ||
| iSector * | sector, | ||
| float | range, | ||
| float * | found_range = NULL |
||
| ) |
Find waypoint nearest to a point in the world in the given group.
| group | The group to search in. | |
| v | The position to start searching from. | |
| sector | The sector to search in. | |
| range | Find only waypoints within range from waypoint, -1 if range dosn't matter | |
| [out] | found_range | The range the waypoint was found at. |
| psPath* psPathNetwork::FindPath | ( | const char * | name | ) |
Find the named path.
| psPathPoint* psPathNetwork::FindPathPoint | ( | int | id | ) |
Find path point by id.
| psPathPoint* psPathNetwork::FindPoint | ( | const psPath * | path, |
| const csVector3 & | pos, | ||
| iSector * | sector, | ||
| float | range, | ||
| int & | index | ||
| ) |
Find the point nearest to the path.
| path | The path containging the point to search for. | |
| pos | The position to start searching from. | |
| sector | The sector to search in. | |
| range | Find only points within range from given position, -1 if range dosn't matter | |
| [out] | index | Return the index of the path point at the start of this segment. |
| size_t psPathNetwork::FindPointsInSector | ( | iSector * | sector, |
| csList< psPathPoint * > & | list | ||
| ) |
Get a list of points in a sector.
| Waypoint* psPathNetwork::FindRandomWaypoint | ( | const csVector3 & | v, |
| iSector * | sector, | ||
| float | range, | ||
| float * | found_range = NULL |
||
| ) |
Find random waypoint within a given range to a point in the world.
| v | The position to start searching from. | |
| sector | The sector to search in. | |
| range | Find only waypoints within range from waypoint, -1 if range dosn't matter | |
| [out] | found_range | The range the waypoint was found at. |
| Waypoint* psPathNetwork::FindRandomWaypoint | ( | int | group, |
| const csVector3 & | v, | ||
| iSector * | sector, | ||
| float | range, | ||
| float * | found_range = NULL |
||
| ) |
Find random waypoint within a given range to a point in the world.
| group | The group to search in. | |
| v | The position to start searching from. | |
| sector | The sector to search in. | |
| range | Find only waypoints within range from waypoint, -1 if range dosn't matter | |
| [out] | found_range | The range the waypoint was found at. |
| Waypoint* psPathNetwork::FindWaypoint | ( | const char * | name, |
| WaypointAlias ** | alias = NULL |
||
| ) |
Find waypoint by name.
| name | The name of the waypoint to find |
| alias | If not null pointer wil be set if the name is of one of the aliases for the WP found. |
| Waypoint* psPathNetwork::FindWaypoint | ( | const csVector3 & | v, |
| iSector * | sector | ||
| ) |
Find waypoint at a given point in the world.
Return the first waypoint where the position is within the radius of the waypoint.
| int psPathNetwork::FindWaypointGroup | ( | const char * | groupName | ) |
Find the index for the given group name, return -1 if no group is found.
| csList<Waypoint*> psPathNetwork::FindWaypointRoute | ( | Waypoint * | start, |
| Waypoint * | end, | ||
| const RouteFilter * | routeFilter | ||
| ) |
Find the shortest route between waypoint start and stop.
| size_t psPathNetwork::FindWaypointsInSector | ( | iSector * | sector, |
| csList< Waypoint * > & | list | ||
| ) |
Get a list of waypoints in a sector.
| int psPathNetwork::GetNextWaypointCheck | ( | ) |
Get next unique number for waypoint checking.
| void psPathNetwork::ListPaths | ( | const char * | pattern | ) |
List all paths matching pattern to console.
| void psPathNetwork::ListWaypoints | ( | const char * | pattern | ) |
List all waypoints matching pattern to console.
| bool psPathNetwork::Load | ( | iEngine * | engine, |
| iDataConnection * | db, | ||
| psWorld * | world | ||
| ) |
Load all waypoins and paths from db.
| csWeakRef<iDataConnection> psPathNetwork::db |
Definition at line 66 of file pspathnetwork.h.
| csWeakRef<iEngine> psPathNetwork::engine |
Definition at line 65 of file pspathnetwork.h.
| csPDelArray<psPath> psPathNetwork::paths |
Definition at line 60 of file pspathnetwork.h.
| csArray<csString> psPathNetwork::waypointGroupNames |
Definition at line 62 of file pspathnetwork.h.
| csArray< csList<Waypoint*> > psPathNetwork::waypointGroups |
Definition at line 63 of file pspathnetwork.h.
| csPDelArray<Waypoint> psPathNetwork::waypoints |
Definition at line 59 of file pspathnetwork.h.
| psWorld* psPathNetwork::world |
Definition at line 67 of file pspathnetwork.h.