Planeshift
|
This message is used by the server to make clients play a song. More...
#include <messages.h>
Public Member Functions | |
PSF_DECLARE_MSG_FACTORY () | |
psPlaySongMessage (uint32_t client, uint32_t songID, bool toPlayer, const char *instrName, uint32_t scoreSize, const char *musicalScore) | |
Constructor. More... | |
psPlaySongMessage (MsgEntry *me) | |
Constructor from a MsgEntry. More... | |
virtual csString | ToString (NetBase::AccessPointers *) |
Converts the message into human readable string. More... | |
![]() | |
void | FireEvent () |
Publishes the message to the local program. More... | |
virtual csString | GetMessageTypeName () const =0 |
Gets the name of the message type. More... | |
void | Multicast (csArray< PublishDestination > &multi, uint32_t except, float range) |
Multicasts the message to all current connections. More... | |
psMessageCracker () | |
void | SendMessage () |
Sends the message to the client/server. More... | |
virtual | ~psMessageCracker () |
Public Attributes | |
csString | instrName |
csString | musicalScore |
uint32_t | songID |
bool | toPlayer |
![]() | |
int | filterNumber |
csRef< MsgEntry > | msg |
bool | valid |
Additional Inherited Members | |
![]() | |
static MsgHandler * | msghandler |
This message is used by the server to make clients play a song.
Definition at line 5515 of file messages.h.
psPlaySongMessage::psPlaySongMessage | ( | uint32_t | client, |
uint32_t | songID, | ||
bool | toPlayer, | ||
const char * | instrName, | ||
uint32_t | scoreSize, | ||
const char * | musicalScore | ||
) |
Constructor.
client | the client's ID. |
songID | the song's ID. |
toPlayer | true if this message is directed to the player that plays the song. |
instrName | the name of the used instrument. |
scoreSize | the length of the musical score |
musicalScore | the musical sheet to play. |
psPlaySongMessage::psPlaySongMessage | ( | MsgEntry * | me | ) |
Constructor from a MsgEntry.
me | the message entry. |
psPlaySongMessage::PSF_DECLARE_MSG_FACTORY | ( | ) |
|
inlinevirtual |
Converts the message into human readable string.
Used when a message is Logged. Every message should implement a version of this function that print all data that was decoded when the message was initiated from a NetEntry. See psDRMessage::ToString for an example.
accessPointers | A struct to a number of access pointers. |
Implements psMessageCracker.
Definition at line 5541 of file messages.h.
csString psPlaySongMessage::instrName |
Definition at line 5548 of file messages.h.
csString psPlaySongMessage::musicalScore |
Definition at line 5549 of file messages.h.
uint32_t psPlaySongMessage::songID |
Definition at line 5546 of file messages.h.
bool psPlaySongMessage::toPlayer |
Definition at line 5547 of file messages.h.