Planeshift
psPlaySoundMessage Class Reference

Sound Message. More...

#include <messages.h>

Public Member Functions

 PSF_DECLARE_MSG_FACTORY ()
 
 psPlaySoundMessage (uint32_t clientnum, csString snd)
 Create psMessageBytes struct for outbound use. More...
 
 psPlaySoundMessage (MsgEntry *message)
 Crack incoming psMessageBytes struct for inbound use. More...
 
virtual csString ToString (NetBase::AccessPointers *accessPointers)
 Converts the message into human readable string. More...
 
- Public Member Functions inherited from psMessageCracker
void FireEvent ()
 Publishes the message to the local program. More...
 
virtual csString GetMessageTypeName () const =0
 Gets the name of the message type. More...
 
void Multicast (csArray< PublishDestination > &multi, uint32_t except, float range)
 Multicasts the message to all current connections. More...
 
 psMessageCracker ()
 
void SendMessage ()
 Sends the message to the client/server. More...
 
virtual ~psMessageCracker ()
 

Public Attributes

csString sound
 
- Public Attributes inherited from psMessageCracker
int filterNumber
 
csRef< MsgEntrymsg
 
bool valid
 

Additional Inherited Members

- Static Public Attributes inherited from psMessageCracker
static MsgHandlermsghandler
 

Detailed Description

Sound Message.

This message is used to tell the client to play a sound. The client psSoundManager and various server managers will deal with this messages. Specific sound events with additional data should inherit from this message.

Definition at line 5907 of file messages.h.

Constructor & Destructor Documentation

psPlaySoundMessage::psPlaySoundMessage ( uint32_t  clientnum,
csString  snd 
)

Create psMessageBytes struct for outbound use.

psPlaySoundMessage::psPlaySoundMessage ( MsgEntry message)

Crack incoming psMessageBytes struct for inbound use.

Member Function Documentation

psPlaySoundMessage::PSF_DECLARE_MSG_FACTORY ( )
virtual csString psPlaySoundMessage::ToString ( NetBase::AccessPointers accessPointers)
virtual

Converts the message into human readable string.

Parameters
accessPointersA struct to a number of access pointers.
Returns
Return a human readable string for the message.

Implements psMessageCracker.

Member Data Documentation

csString psPlaySoundMessage::sound

Definition at line 5910 of file messages.h.


The documentation for this class was generated from the following file: