Planeshift
|
RewardDataFaction holds faction reward data. More...
#include <adminmanager.h>
Public Member Functions | |
virtual bool | IsZero () |
checks if the reward is zero More... | |
psRewardDataFaction (csString pfactionName, int pfactionDelta) | |
![]() | |
psRewardData (Reward_Type prewardType) | |
Only initializes the rewardType. More... | |
virtual | ~psRewardData () |
Destructor. More... | |
Public Attributes | |
int | factionDelta |
relative value to adjust faction by More... | |
csString | factionName |
name of the faction to adjust More... | |
![]() | |
Reward_Type | rewardType |
stores the reward type /see Reward_Type More... | |
Additional Inherited Members | |
![]() | |
enum | Reward_Type { REWARD_EXPERIENCE, REWARD_FACTION, REWARD_SKILL, REWARD_MONEY, REWARD_ITEM, REWARD_PRACTICE } |
The different types of rewards that can be assigned. More... | |
RewardDataFaction holds faction reward data.
Definition at line 144 of file adminmanager.h.
psRewardDataFaction::psRewardDataFaction | ( | csString | pfactionName, |
int | pfactionDelta | ||
) |
|
virtual |
checks if the reward is zero
Reimplemented from psRewardData.
int psRewardDataFaction::factionDelta |
relative value to adjust faction by
Definition at line 148 of file adminmanager.h.
csString psRewardDataFaction::factionName |
name of the faction to adjust
Definition at line 147 of file adminmanager.h.