Planeshift
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Server command message is for using npcclient as a remote command and debugging console for psserver. More...
#include <npcmessages.h>
Public Member Functions | |
PSF_DECLARE_MSG_FACTORY () | |
psServerCommandMessage (uint32_t clientToken, const char *target) | |
Create psMessageBytes struct for outbound use. More... | |
psServerCommandMessage (MsgEntry *message) | |
Crack incoming psMessageBytes struct for inbound use. More... | |
virtual csString | ToString (NetBase::AccessPointers *accessPointers) |
Convert the message into human readable string. More... | |
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void | FireEvent () |
Publishes the message to the local program. More... | |
virtual csString | GetMessageTypeName () const =0 |
Gets the name of the message type. More... | |
void | Multicast (csArray< PublishDestination > &multi, uint32_t except, float range) |
Multicasts the message to all current connections. More... | |
psMessageCracker () | |
void | SendMessage () |
Sends the message to the client/server. More... | |
virtual | ~psMessageCracker () |
Public Attributes | |
psString | command |
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int | filterNumber |
csRef< MsgEntry > | msg |
bool | valid |
Additional Inherited Members | |
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static MsgHandler * | msghandler |
Server command message is for using npcclient as a remote command and debugging console for psserver.
Definition at line 463 of file npcmessages.h.
psServerCommandMessage::psServerCommandMessage | ( | uint32_t | clientToken, |
const char * | target | ||
) |
Create psMessageBytes struct for outbound use.
psServerCommandMessage::psServerCommandMessage | ( | MsgEntry * | message | ) |
Crack incoming psMessageBytes struct for inbound use.
psServerCommandMessage::PSF_DECLARE_MSG_FACTORY | ( | ) |
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virtual |
Convert the message into human readable string.
accessPointers | A struct to a number of access pointers. |
Implements psMessageCracker.
psString psServerCommandMessage::command |
Definition at line 467 of file npcmessages.h.