#include <messages.h>
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| PSF_DECLARE_MSG_FACTORY () |
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| psSlotMovementMsg (int fromContainerID, int fromSlotID, int toContainerID, int toSlotID, int stackCount, csVector3 *pt3d=NULL, csVector3 *rot=NULL, bool guarded=true, bool inplace=true) |
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| psSlotMovementMsg (MsgEntry *me) |
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virtual csString | ToString (NetBase::AccessPointers *accessPointers) |
| Converts the message into human readable string. More...
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void | FireEvent () |
| Publishes the message to the local program. More...
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virtual csString | GetMessageTypeName () const =0 |
| Gets the name of the message type. More...
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void | Multicast (csArray< PublishDestination > &multi, uint32_t except, float range) |
| Multicasts the message to all current connections. More...
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| psMessageCracker () |
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void | SendMessage () |
| Sends the message to the client/server. More...
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virtual | ~psMessageCracker () |
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Definition at line 3911 of file messages.h.
psSlotMovementMsg::psSlotMovementMsg |
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int |
fromContainerID, |
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int |
fromSlotID, |
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int |
toContainerID, |
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int |
toSlotID, |
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int |
stackCount, |
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csVector3 * |
pt3d = NULL , |
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csVector3 * |
rot = NULL , |
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bool |
guarded = true , |
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bool |
inplace = true |
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) |
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inline |
psSlotMovementMsg::psSlotMovementMsg |
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MsgEntry * |
me | ) |
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inline |
psSlotMovementMsg::PSF_DECLARE_MSG_FACTORY |
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Converts the message into human readable string.
- Parameters
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accessPointers | A struct to a number of access pointers. |
- Returns
- Return a human readable string for the message.
Implements psMessageCracker.
int psSlotMovementMsg::fromContainer |
int psSlotMovementMsg::fromSlot |
bool psSlotMovementMsg::guarded |
bool psSlotMovementMsg::inplace |
csVector3 psSlotMovementMsg::posWorld |
csVector3 psSlotMovementMsg::rot |
int psSlotMovementMsg::stackCount |
int psSlotMovementMsg::toContainer |
int psSlotMovementMsg::toSlot |
The documentation for this class was generated from the following file: