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#include <messages.h>
Public Member Functions | |
void | AddPlayer (EID id) |
PSF_DECLARE_MSG_FACTORY () | |
psUpdatePlayerGuildMessage (uint32_t client, int total, const char *newGuild) | |
psUpdatePlayerGuildMessage (uint32_t client, EID entity, const char *newGuild) | |
psUpdatePlayerGuildMessage (MsgEntry *me) | |
virtual csString | ToString (NetBase::AccessPointers *accessPointers) |
Converts the message into human readable string. More... | |
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void | FireEvent () |
Publishes the message to the local program. More... | |
virtual csString | GetMessageTypeName () const =0 |
Gets the name of the message type. More... | |
void | Multicast (csArray< PublishDestination > &multi, uint32_t except, float range) |
Multicasts the message to all current connections. More... | |
psMessageCracker () | |
void | SendMessage () |
Sends the message to the client/server. More... | |
virtual | ~psMessageCracker () |
Public Attributes | |
csString | newGuildName |
csArray< uint32_t > | objectID |
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int | filterNumber |
csRef< MsgEntry > | msg |
bool | valid |
Additional Inherited Members | |
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static MsgHandler * | msghandler |
Definition at line 4825 of file messages.h.
psUpdatePlayerGuildMessage::psUpdatePlayerGuildMessage | ( | uint32_t | client, |
int | total, | ||
const char * | newGuild | ||
) |
psUpdatePlayerGuildMessage::psUpdatePlayerGuildMessage | ( | uint32_t | client, |
EID | entity, | ||
const char * | newGuild | ||
) |
psUpdatePlayerGuildMessage::psUpdatePlayerGuildMessage | ( | MsgEntry * | me | ) |
void psUpdatePlayerGuildMessage::AddPlayer | ( | EID | id | ) |
psUpdatePlayerGuildMessage::PSF_DECLARE_MSG_FACTORY | ( | ) |
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virtual |
Converts the message into human readable string.
accessPointers | A struct to a number of access pointers. |
Implements psMessageCracker.
csString psUpdatePlayerGuildMessage::newGuildName |
Definition at line 4845 of file messages.h.
csArray<uint32_t> psUpdatePlayerGuildMessage::objectID |
Definition at line 4844 of file messages.h.