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Planeshift
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Manages a set of Vitals and does the predictions and updates on them when new data comes from the server. More...
#include <vitals.h>
Public Member Functions | |
| unsigned int | GetExp () |
| Get players experience points. More... | |
| float | GetHP () |
| float | GetMana () |
| float | GetMStamina () |
| unsigned int | GetPP () |
| Gets a players current progression points. More... | |
| float | GetPStamina () |
| Vital & | GetVital (int vital) |
| Get a reference to a particular vital. More... | |
| psVitalManager () | |
| void | ResetVitals () |
| Reset to the "original" vitals (for use when killing NPCs). More... | |
| void | SetOrigVitals () |
| Saves the current vitals as the "original". More... | |
| void | SetVitals (const psVitalManager &newVitalMgr) |
| ~psVitalManager () | |
Protected Attributes | |
| unsigned int | experiencePoints |
| Players current experience points. More... | |
| csTicks | lastDRUpdate |
| Vital | origVitals [VITAL_COUNT] |
| unsigned int | progressionPoints |
| Players progression Points. More... | |
| Vital | vitals [VITAL_COUNT] |
| A list of player vitals. More... | |
Manages a set of Vitals and does the predictions and updates on them when new data comes from the server.
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