Planeshift
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Manages a set of Vitals and does the predictions and updates on them when new data comes from the server. More...
#include <vitals.h>
Public Member Functions | |
unsigned int | GetExp () |
Get players experience points. More... | |
float | GetHP () |
float | GetMana () |
float | GetMStamina () |
unsigned int | GetPP () |
Gets a players current progression points. More... | |
float | GetPStamina () |
Vital & | GetVital (int vital) |
Get a reference to a particular vital. More... | |
psVitalManager () | |
void | ResetVitals () |
Reset to the "original" vitals (for use when killing NPCs). More... | |
void | SetOrigVitals () |
Saves the current vitals as the "original". More... | |
void | SetVitals (const psVitalManager &newVitalMgr) |
~psVitalManager () | |
Protected Attributes | |
unsigned int | experiencePoints |
Players current experience points. More... | |
csTicks | lastDRUpdate |
Vital | origVitals [VITAL_COUNT] |
unsigned int | progressionPoints |
Players progression Points. More... | |
Vital | vitals [VITAL_COUNT] |
A list of player vitals. More... | |
Manages a set of Vitals and does the predictions and updates on them when new data comes from the server.
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