When a weather event is created, it goes here.
More...
#include <weathermanager.h>
|
| const char * | GetType () |
| |
| | psWeatherGameEvent (WeatherManager *mgr, int delayticks, int eventtype, int eventvalue, int duration, int fade, const char *sector, psSectorInfo *si, uint client, int r=0, int g=0, int b=0) |
| |
| virtual void | Trigger () |
| | Abstract event processing function. More...
|
| |
| virtual bool | CheckTrigger () |
| | Called right before a Trigger is called. More...
|
| |
| const char * | GetType () |
| | Return the type that this event where created with. More...
|
| |
| virtual bool | IsValid () |
| | Return the valid flag. More...
|
| |
| bool | operator< (const psGameEvent &other) const |
| |
| bool | operator== (const psGameEvent &other) const |
| |
| bool | operator> (const psGameEvent &other) const |
| |
| | psGameEvent (csTicks ticks, int offsetticks, const char *newType) |
| | Construct a new game event. More...
|
| |
| void | QueueEvent () |
| | Publish the game event to the local program. More...
|
| |
| virtual void | SetValid (bool valid) |
| | Set the valid flag. More...
|
| |
| virtual csString | ToString () const |
| | Return a string with information about the event. More...
|
| |
| virtual | ~psGameEvent () |
| |
When a weather event is created, it goes here.
Definition at line 137 of file weathermanager.h.
| psWeatherGameEvent::psWeatherGameEvent |
( |
WeatherManager * |
mgr, |
|
|
int |
delayticks, |
|
|
int |
eventtype, |
|
|
int |
eventvalue, |
|
|
int |
duration, |
|
|
int |
fade, |
|
|
const char * |
sector, |
|
|
psSectorInfo * |
si, |
|
|
uint |
client, |
|
|
int |
r = 0, |
|
|
int |
g = 0, |
|
|
int |
b = 0 |
|
) |
| |
| const char* psWeatherGameEvent::GetType |
( |
| ) |
|
| virtual void psWeatherGameEvent::Trigger |
( |
| ) |
|
|
virtual |
Abstract event processing function.
Implements psGameEvent.
| int psWeatherGameEvent::cb |
| int psWeatherGameEvent::cg |
| uint psWeatherGameEvent::clientnum |
| int psWeatherGameEvent::cr |
| int psWeatherGameEvent::duration |
| int psWeatherGameEvent::fade |
| csString psWeatherGameEvent::sector |
| int psWeatherGameEvent::type |
| int psWeatherGameEvent::value |
The documentation for this class was generated from the following file: