Planeshift
guihandler.h
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1 /*
2 * guihandler.h
3 *
4 * Copyright (C) 2005 Atomic Blue (info@planeshift.it, http://www.atomicblue.org)
5 *
6 * Credits :
7 * Keith Fulton <keith@planeshift.it>
8 *
9 * This program is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * as published by the Free Software Foundation (version 2
12 * of the License).
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 *
21 */
22 #ifndef GUIHANDLER_H
23 #define GUIHANDLER_H
24 //=============================================================================
25 // Crystal Space Includes
26 //=============================================================================
27 #include <csutil/parray.h>
28 #include <csutil/ref.h>
29 
30 //=============================================================================
31 // Project Includes
32 //=============================================================================
33 #include "net/cmdbase.h"
34 
35 //=============================================================================
36 // Local Includes
37 //=============================================================================
38 
39 
40 
41 class psInventoryCache;
42 
49 class GUIHandler : public psCmdBase
50 {
51 public:
52  GUIHandler();
53  void HandleMessage( MsgEntry* me );
54 
55  const char* HandleCommand( const char* /*cmd*/ ) { return NULL; }
56 
57  psInventoryCache* GetInventoryCache(void) { return inventoryCache; }
58 
59 protected:
60  void HandleInventory( MsgEntry* me );
61 
62 private:
63  psInventoryCache* inventoryCache;
64 };
65 
66 #endif
void HandleMessage(MsgEntry *me)
The structure of 1 queue entry (pointer to a message)
Definition: message.h:143
void HandleInventory(MsgEntry *me)
const char * HandleCommand(const char *)
Interprets a received message and executes the command.
Definition: guihandler.h:55
This class receives all network messages from the server which affect the GUI or are displayable by t...
Definition: guihandler.h:49
psinventorycache.h
psInventoryCache * GetInventoryCache(void)
Definition: guihandler.h:57