Planeshift
location.h File Reference
#include <csutil/csstring.h>
#include <csgeom/vector3.h>
#include <csgeom/box.h>
#include <csutil/parray.h>
#include <csutil/list.h>
#include <iengine/sector.h>
#include <csutil/weakref.h>
#include "util/psconst.h"
#include "util/psdatabase.h"

Go to the source code of this file.

Classes

class  Location
 A Location is a named place on the map, located dynamically by NPCs as scripted. More...
 
class  LocationManager
 Manager that manage all locations and location types. More...
 
class  LocationType
 This stores a vector of positions listing a set of points defining a common type of location, such as a list of burning fires or guard stations–whatever the NPCs need. More...