| Planeshift
    | 
Go to the source code of this file.
| Namespaces | |
| psMiniGame | |
| Globals for minigames. | |
| Macros | |
| #define | GAMEBOARD_MAX_COLS 16 | 
| #define | GAMEBOARD_MAX_ROWS 16 | 
| #define | GAMEBOARD_MIN_COLS 1 | 
| Game board limits.  More... | |
| #define | GAMEBOARD_MIN_ROWS 1 | 
| Enumerations | |
| enum | psMiniGame::GameOptions { psMiniGame::MANAGED_GAME = 0x01, psMiniGame::BLACK_PIECES = 0x02, psMiniGame::READ_ONLY = 0x04, psMiniGame::PERSONAL_GAME = 0x08, psMiniGame::BLACK_SQUARE = 0x10, psMiniGame::PLAIN_SQUARES = 0x20, psMiniGame::DISALLOWED_MOVE = 0x40, psMiniGame::OBSERVE_ENDGAME = 0x80, psMiniGame::OPTION_PLACE_ONLY = 0x8000 } | 
| Minigame options.  More... | |
| enum | psMiniGame::TileStates { psMiniGame::EMPTY_TILE = 0, psMiniGame::WHITE_1 = 1, psMiniGame::WHITE_2, psMiniGame::WHITE_3, psMiniGame::WHITE_4, psMiniGame::WHITE_5, psMiniGame::WHITE_6, psMiniGame::WHITE_7, psMiniGame::BLACK_1 = 8, psMiniGame::BLACK_2, psMiniGame::BLACK_3, psMiniGame::BLACK_4, psMiniGame::BLACK_5, psMiniGame::BLACK_6, psMiniGame::BLACK_7, psMiniGame::DISABLED_TILE = 15 } | 
| Minigame tile state values.  More... | |
| #define GAMEBOARD_MAX_COLS 16 | 
Definition at line 35 of file minigame.h.
| #define GAMEBOARD_MAX_ROWS 16 | 
Definition at line 37 of file minigame.h.
| #define GAMEBOARD_MIN_COLS 1 | 
Game board limits.
Definition at line 34 of file minigame.h.
| #define GAMEBOARD_MIN_ROWS 1 | 
Definition at line 36 of file minigame.h.