Planeshift
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Go to the source code of this file.
Namespaces | |
psMiniGame | |
Globals for minigames. | |
Macros | |
#define | GAMEBOARD_MAX_COLS 16 |
#define | GAMEBOARD_MAX_ROWS 16 |
#define | GAMEBOARD_MIN_COLS 1 |
Game board limits. More... | |
#define | GAMEBOARD_MIN_ROWS 1 |
Enumerations | |
enum | psMiniGame::GameOptions { psMiniGame::MANAGED_GAME = 0x01, psMiniGame::BLACK_PIECES = 0x02, psMiniGame::READ_ONLY = 0x04, psMiniGame::PERSONAL_GAME = 0x08, psMiniGame::BLACK_SQUARE = 0x10, psMiniGame::PLAIN_SQUARES = 0x20, psMiniGame::DISALLOWED_MOVE = 0x40, psMiniGame::OBSERVE_ENDGAME = 0x80, psMiniGame::OPTION_PLACE_ONLY = 0x8000 } |
Minigame options. More... | |
enum | psMiniGame::TileStates { psMiniGame::EMPTY_TILE = 0, psMiniGame::WHITE_1 = 1, psMiniGame::WHITE_2, psMiniGame::WHITE_3, psMiniGame::WHITE_4, psMiniGame::WHITE_5, psMiniGame::WHITE_6, psMiniGame::WHITE_7, psMiniGame::BLACK_1 = 8, psMiniGame::BLACK_2, psMiniGame::BLACK_3, psMiniGame::BLACK_4, psMiniGame::BLACK_5, psMiniGame::BLACK_6, psMiniGame::BLACK_7, psMiniGame::DISABLED_TILE = 15 } |
Minigame tile state values. More... | |
#define GAMEBOARD_MAX_COLS 16 |
Definition at line 35 of file minigame.h.
#define GAMEBOARD_MAX_ROWS 16 |
Definition at line 37 of file minigame.h.
#define GAMEBOARD_MIN_COLS 1 |
Game board limits.
Definition at line 34 of file minigame.h.
#define GAMEBOARD_MIN_ROWS 1 |
Definition at line 36 of file minigame.h.