19 #ifndef PAWS_CHARACTER_CREATION_PARENTS 20 #define PAWS_CHARACTER_CREATION_PARENTS 80 void PopulateFields();
83 void HandleMotherStatus(
int newMod );
84 void HandleFatherStatus(
int newMod );
90 int lastReligionChoice;
bool PostSetup()
This is called after the widget and all of it's children have been created.
A simple list box widget.
Handles the Parent screen in character creation.
A basic combo box widget.
void Draw()
Draws the widget and all of it's children.
CREATE_PAWS_FACTORY(pawsCharParents)
bool OnButtonPressed(int mouseButton, int keyModifier, pawsWidget *widget)
Called whenever a button is pressed.
void Show()
Makes widget visible and brings it to the front.
void OnListAction(pawsListBox *widget, int status)
Called whenever an item in a child list box is selected.
Handles all the details of the character creation on the client side.