19 #ifndef PAWS_CHILDHOOD_WINDOW_HEADER 20 #define PAWS_CHILDHOOD_EVENT_WINDOW_HEADER 50 void PopulateFields();
64 int lastActivityChoice;
bool PostSetup()
This is called after the widget and all of it's children have been created.
void OnListAction(pawsListBox *widget, int status)
Called whenever an item in a child list box is selected.
A simple list box widget.
CREATE_PAWS_FACTORY(pawsChildhoodWindow)
virtual void Show()
Makes widget visible and brings it to the front.
This is the character creation screen where player selects childhood details.
bool OnButtonPressed(int mouseButton, int keyModifier, pawsWidget *widget)
Called whenever a button is pressed.
Handles all the details of the character creation on the client side.
virtual void Draw()
Draws the widget and all of it's children.