Planeshift
pawschild.h
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1 /*
2  * pawschild.h - Author: Andrew Craig
3  *
4  * Copyright (C) 2003 Atomic Blue (info@planeshift.it, http://www.atomicblue.org)
5  *
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation (version 2 of the License)
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software
16  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17  *
18  */
19 #ifndef PAWS_CHILDHOOD_WINDOW_HEADER
20 #define PAWS_CHILDHOOD_EVENT_WINDOW_HEADER
21 
22 #include "paws/pawswidget.h"
23 #include "psclientchar.h"
24 
25 
27 class pawsTextBox;
28 
38 {
39 public:
42  bool PostSetup();
43  void OnListAction( pawsListBox* widget, int status );
44  bool OnButtonPressed( int mouseButton, int keyModifier, pawsWidget* widget );
45  virtual void Draw();
46  void Randomize();
47 
48  virtual void Show();
49 private:
50  void PopulateFields();
51  void UpdateCP();
52 
53  psCreationManager* createManager;
54 
55  pawsMultiLineTextBox* eventDesc;
56  pawsMultiLineTextBox* activityDesc;
57  pawsMultiLineTextBox* houseDesc;
58 
59  pawsTextBox* cpBox;
60 
61  bool dataLoaded;
62 
63  int lastEventChoice;
64  int lastActivityChoice;
65  int lastHouseChoice;
66 };
67 
69 
70 #endif
71 
72 
73 
bool PostSetup()
This is called after the widget and all of it's children have been created.
The main base widget that all other widgets should inherit from.
Definition: pawswidget.h:116
void OnListAction(pawsListBox *widget, int status)
Called whenever an item in a child list box is selected.
A simple list box widget.
Definition: pawslistbox.h:202
CREATE_PAWS_FACTORY(pawsChildhoodWindow)
virtual void Show()
Makes widget visible and brings it to the front.
This is the character creation screen where player selects childhood details.
Definition: pawschild.h:37
bool OnButtonPressed(int mouseButton, int keyModifier, pawsWidget *widget)
Called whenever a button is pressed.
A basic text box widget.
Definition: pawstextbox.h:42
Handles all the details of the character creation on the client side.
Definition: psclientchar.h:261
virtual void Draw()
Draws the widget and all of it's children.