20 #ifndef PAWS_CONFIG_ENTITY_INTER_HEADER 21 #define PAWS_CONFIG_ENTITY_INTER_HEADER 24 #include <csutil/array.h>
CREATE_PAWS_FACTORY(pawsConfigEntityInteraction)
virtual void OnListAction(pawsListBox *selected, int status)
Called whenever an item in a child list box is selected.
class pawsConfigEntityInteraction is option screen for configuration of player's interaction with ent...
pawsConfigEntityInteraction()
A simple list box widget.
virtual bool LoadConfig()
sets content of dialog according to current configuration
A basic combo box widget.
virtual bool Initialize()
virtual void SetDefault()
sets content of dialog according to default configuration
virtual bool SaveConfig()
remembers settings in-game and saves them permanently to a file also
virtual bool PostSetup()
This is called after the widget and all of it's children have been created.