CREATE_PAWS_FACTORY(pawsConfigTextPage)
bool OnChange(pawsWidget *)
Called whenever a widget is selected.
virtual void Show()
Makes widget visible and brings it to the front.
virtual bool PostSetup()
This is called after the widget and all of it's children have been created.
virtual void SetDefault()
sets content of dialog according to default configuration
virtual bool Initialize()
virtual bool LoadConfig()
sets content of dialog according to current configuration
virtual void OnListAction(pawsListBox *selected, int status)
Called whenever an item in a child list box is selected.
virtual bool SaveConfig()
remembers settings in-game and saves them permanently to a file also
void setTextName(csString *textName)
virtual bool OnButtonPressed(int, int, pawsWidget *)
Called whenever a button is pressed.