19 #ifndef PAWS_CREDITS_WINDOW_HEADER 20 #define PAWS_CREDITS_WINDOW_HEADER 24 #include <ivideo/fontserv.h> 70 int standardR,standardG,standardB;
89 csArray<csString> credits;
CREATE_PAWS_FACTORY(pawsCreditsWindow)
void Draw()
Draws the widget and all of it's children.
bool PostSetup()
This is called after the widget and all of it's children have been created.
void Hide()
Makes widget invisible and removes focus if widget has current focus.
void Show()
Makes widget visible and brings it to the front.
Screen with credits of the game in a large scrolling text box.
bool OnButtonPressed(int button, int keyModifier, pawsWidget *widget)
Called whenever a button is pressed.