19 #ifndef PAWS_LIFE_EVENT_WINDOW_HEADER 20 #define PAWS_LIFE_EVENT_WINDOW_HEADER 55 void PopulateFields();
59 void AddLifeEventAndDependencies(
void);
virtual void Draw()
Draws the widget and all of it's children.
virtual void OnListAction(pawsListBox *widget, int status)
Called whenever an item in a child list box is selected.
void Show()
Makes widget visible and brings it to the front.
bool PostSetup()
This is called after the widget and all of it's children have been created.
A simple list box widget.
bool OnButtonPressed(int mouseButton, int keyModifier, pawsWidget *widget)
Called whenever a button is pressed.
This a available->selected widget.
CREATE_PAWS_FACTORY(pawsLifeEventWindow)
A character creation screen where the player selects the life events happened to his character...
Handles all the details of the character creation on the client side.