Planeshift
pawsloading.h
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1 /*
2  * pawsLoadWindow.h - Author: Andrew Craig
3  *
4  * Copyright (C) 2003 Atomic Blue (info@planeshift.it, http://www.atomicblue.org)
5  *
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation (version 2 of the License)
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software
16  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17  *
18  */
19 
20 #ifndef PAWS_LOAD_WINDOW_HEADER
21 #define PAWS_LOAD_WINDOW_HEADER
22 //=============================================================================
23 // Crystal Space Includes
24 //=============================================================================
25 
26 //=============================================================================
27 // Project Includes
28 //=============================================================================
29 #include "paws/pawswidget.h"
30 #include "net/cmdbase.h"
31 
32 //=============================================================================
33 // Local Includes
34 //=============================================================================
35 
36 //-----------------------------------------------------------------------------
37 // Forward Declarations
38 //-----------------------------------------------------------------------------
39 class pawsMessageTextBox;
40 
41 
46 {
47 public:
49  virtual ~pawsLoadWindow();
50 
51  bool PostSetup();
52  void HandleMessage( MsgEntry* me );
53  void AddText( const char* text );
54  void Clear();
55  void Show();
56  void Hide();
57  void Draw();
58 
66  void InitAnim(csVector2 start, csVector2 dest, csTicks delay);
67 
73  void PublishMOTD();
74 
75 private:
76  pawsMessageTextBox* loadingText;
77 
78  bool renderAnim;
79  csVector2 lastPos;
80  csVector2 vel;
81  csVector2 diffVector;
82  csVector2 destination;
83  csArray<csVector2> positions;
84  csTicks delayBetDot;
85  csTicks startFrom;
86  size_t numberDot;
87  csRef<iPawsImage> dot;
88 
89  csString guildName;
90  csString guildMOTD;
91 
92  // Default tip position (used for switch loading/travel screens)
93  csRect tipDefaultRect;
94 
100  void DrawAnim();
101 };
102 
104 
105 #endif
106 
107 
bool PostSetup()
This is called after the widget and all of it&#39;s children have been created.
The main base widget that all other widgets should inherit from.
Definition: pawswidget.h:116
CREATE_PAWS_FACTORY(pawsLoadWindow)
void InitAnim(csVector2 start, csVector2 dest, csTicks delay)
Initializing of the dot animation.
virtual ~pawsLoadWindow()
The structure of 1 queue entry (pointer to a message)
Definition: message.h:143
This is the window that is displayed when the game is loading the maps.
Definition: pawsloading.h:45
void Hide()
Makes widget invisible and removes focus if widget has current focus.
void HandleMessage(MsgEntry *me)
void PublishMOTD()
Sends the motd message to local listeners.
This is a special type of text box that is used for messages.
Definition: pawstextbox.h:285
void AddText(const char *text)
void Draw()
Draws the widget and all of it&#39;s children.
void Show()
Makes widget visible and brings it to the front.