Planeshift
pawsquestrewardwindow.h
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1 /*
2  * pawsquestrewardwindow.h - Author: Ian Donderwinkel
3  *
4  * Copyright (C) 2004 Atomic Blue (info@planeshift.it, http://www.atomicblue.org)
5  *
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation (version 2 of the License)
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software
16  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17  *
18  */
19 
20 #ifndef PAWS_QUEST_REWARD_WINDOW_HEADER
21 #define PAWS_QUEST_REWARD_WINDOW_HEADER
22 
23 #include "paws/pawswidget.h"
24 #include "paws/pawslistbox.h"
25 
30 {
31 public:
33  virtual ~pawsQuestRewardWindow();
34 
35  void HandleMessage( MsgEntry* message );
36  const char* HandleCommand(const char* cmd);
37 
38  bool PostSetup();
39 
40  bool OnButtonPressed(int mouseButton, int keyModifier, pawsWidget* widget);
41 
42 protected:
44 };
45 
47 
48 #endif
The main base widget that all other widgets should inherit from.
Definition: pawswidget.h:116
The structure of 1 queue entry (pointer to a message)
Definition: message.h:143
virtual ~pawsQuestRewardWindow()
CREATE_PAWS_FACTORY(pawsQuestRewardWindow)
bool OnButtonPressed(int mouseButton, int keyModifier, pawsWidget *widget)
Called whenever a button is pressed.
bool PostSetup()
This is called after the widget and all of it's children have been created.
A window with list of rewards the player can choose as a result of quest completion.
A simple list box widget.
Definition: pawslistbox.h:202
const char * HandleCommand(const char *cmd)
Interprets a received message and executes the command.
void HandleMessage(MsgEntry *message)