20 #ifndef PAWS_SMALL_INVENTORY_WINDOW 21 #define PAWS_SMALL_INVENTORY_WINDOW 46 csArray<pawsSlot*> bulkSlots;
47 void UpdateMoney(
const char* moneyName,
const char* imageName,
int value );
51 bool OnMouseDown(
int button,
int keyModifier,
int x,
int y );
52 bool OnButtonPressed(
int mouseButton,
int keyModifer,
pawsWidget* widget );
virtual void Show()
Makes widget visible and brings it to the front.
A slot which may contain one item, with icon, and stack count.
pawsMoney is widget that holds four items slots - for each coin.
pawsSmallInventoryWindow()
virtual bool PostSetup()
This is called after the widget and all of it's children have been created.
A small version of the inventory window.
CREATE_PAWS_FACTORY(pawsSmallInventoryWindow)