19 #ifndef PAWS_SPLASH_WINDOW_HEADER 20 #define PAWS_SPLASH_WINDOW_HEADER
void Draw()
Draws the widget and all of it's children.
CREATE_PAWS_FACTORY(pawsSplashWindow)
bool PostSetup()
This is called after the widget and all of it's children have been created.
Window displaying a splash image while the engine loads in background, then loads the login screen...