19 #ifndef PAWS_CHAR_CREATE_SUMMARY_WINDOW_HEADER 20 #define PAWS_CHAR_CREATE_SUMMARY_WINDOW_HEADER 44 void SetVerify( csArray<psCharVerificationMesg::Attribute> stats,
45 csArray<psCharVerificationMesg::Attribute> skill );
53 bool redoVerification;
This widget is used to view a mesh in it's own seperate world.
void SetVerify(csArray< psCharVerificationMesg::Attribute > stats, csArray< psCharVerificationMesg::Attribute > skill)
bool OnButtonReleased(int mouseButton, int keyModifier, pawsWidget *widget)
Called whenever a button is released.
A manager class that handles all the details of a characters appearance.
CREATE_PAWS_FACTORY(pawsSummaryWindow)
bool CheckLoadStatus()
loads the mesh in the char view
void Draw()
Draws the widget and all of it's children.
A simple list box widget.
bool PostSetup()
This is called after the widget and all of it's children have been created.
void Show()
Makes widget visible and brings it to the front.
Char creation screen to summarize all choices made in the previous char creation screens.
Handles all the details of the character creation on the client side.