20 #ifndef PAWS_TITLE_HEADER 21 #define PAWS_TITLE_HEADER 41 struct pawsTitleButton
45 PAWS_TITLE_ALIGN align;
49 csArray<pawsTitleButton> titleButtons;
51 PAWS_TITLE_ALIGN titleAlign;
58 PAWS_TITLE_ALIGN textAlign;
60 PAWS_TITLE_ALIGN GetAlign(
const char* alignText);
69 bool Setup(iDocumentNode* node);
81 #endif // PAWS_TITLE_HEADER
pawsTitle(pawsWidget *parent, iDocumentNode *node)
void Draw()
Draws the widget and all of it's children.
bool PostSetup()
This is called after the widget and all of it's children have been created.
bool Setup(iDocumentNode *node)
Setup this widget.
void Resize()
Resize a widget based on it's parent's size.
void SetWindowRect(const csRect &windowRect)
void MoveDelta(int, int)
Move a widget by a delta amount.
void MoveTo(int, int)
Moves this widget and all of its children to a new screen location.