20 #ifndef PAWS_TITLE_HEADER    21 #define PAWS_TITLE_HEADER    41     struct pawsTitleButton
    45         PAWS_TITLE_ALIGN align;
    49     csArray<pawsTitleButton> titleButtons;
    51     PAWS_TITLE_ALIGN titleAlign;
    58     PAWS_TITLE_ALIGN textAlign;
    60     PAWS_TITLE_ALIGN GetAlign(
const char* alignText);
    69     bool Setup(iDocumentNode* node);
    81 #endif // PAWS_TITLE_HEADER 
pawsTitle(pawsWidget *parent, iDocumentNode *node)
void Draw()
Draws the widget and all of it's children. 
bool PostSetup()
This is called after the widget and all of it's children have been created. 
bool Setup(iDocumentNode *node)
Setup this widget. 
void Resize()
Resize a widget based on it's parent's size. 
void SetWindowRect(const csRect &windowRect)
void MoveDelta(int, int)
Move a widget by a delta amount. 
void MoveTo(int, int)
Moves this widget and all of its children to a new screen location.