Planeshift
psattack.h File Reference
#include <csutil/csstring.h>
#include <csutil/weakreferenced.h>
#include <idal.h>
#include "util/scriptvar.h"
#include "util/gameevent.h"
#include "psskills.h"
#include "psitemstats.h"
#include "psitem.h"
#include "deleteobjcallback.h"
#include "combatmanager.h"

Go to the source code of this file.

Classes

class  psAttack
 Represents an Attack. More...
 
struct  psAttackCost
 
struct  psAttackType
 This struct holds data for generic attack types This could be for example an assassin attack which would require maybe daggers. More...
 
class  psCombatAttackGameEvent
 This event actually triggers an attack. More...