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Planeshift
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#include <csutil/csstring.h>#include <csutil/weakreferenced.h>#include <idal.h>#include "util/scriptvar.h"#include "util/gameevent.h"#include "psskills.h"#include "psitemstats.h"#include "psitem.h"#include "deleteobjcallback.h"#include "combatmanager.h"Go to the source code of this file.
Classes | |
| class | psAttack |
| Represents an Attack. More... | |
| struct | psAttackCost |
| struct | psAttackType |
| This struct holds data for generic attack types This could be for example an assassin attack which would require maybe daggers. More... | |
| class | psCombatAttackGameEvent |
| This event actually triggers an attack. More... | |