|
Planeshift
|
#include <csutil/sysfunc.h>#include <csutil/weakref.h>#include "util/poolallocator.h"#include "util/psconst.h"#include "../icachedobject.h"#include "psitemstats.h"#include "psstdint.h"#include "psitem.h"#include "psinventorycachesvr.h"#include "psspell.h"Go to the source code of this file.
Classes | |
| struct | glyphSlotInfo |
| used by psCharacter::CreateGlyphList() More... | |
| class | InventoryTransaction |
| class | psCharacterInventory |
| This class handles the details behind a character's inventory system. More... | |
| class | psCharacterInventory::psCharacterInventoryItem |
| struct | psCharacterInventory::psEquipInfo |
Macros | |
| #define | PSCHARACTER_EQUIPMENTFLAG_ATTACKIFEMPTY 0x00000004 |
| Set if this slot can attack even when empty - requires that a default psItem be set in default_if_empty. More... | |
| #define | PSCHARACTER_EQUIPMENTFLAG_AUTOATTACK 0x00000001 |
| Set if this slot should continuously attack while in combat. More... | |
| #define | PSCHARACTER_EQUIPMENTFLAG_SINGLEATTACK 0x00000002 |
| Set if this slot can attack when the client specifically requests (and only when the client specifically requests) More... | |