20 #ifndef PS_EFFECT_LIGHT_HEADER 21 #define PS_EFFECT_LIGHT_HEADER 23 #include <csgeom/matrix3.h> 24 #include <csutil/cscolor.h> 25 #include <csutil/scf_implementation.h> 26 #include <iengine/movable.h> 27 #include <iengine/sector.h> 28 #include <iutil/virtclk.h> 42 psLight(iObjectRegistry* object_reg);
45 unsigned int AttachLight(
const char* name,
const csVector3 &pos,
46 float radius,
const csColor &colour, iMeshWrapper* mw);
51 csRef<iVirtualClock> vclock;
52 csRef<iEngine> engine;
unsigned int AttachLight(const char *name, const csVector3 &pos, float radius, const csColor &colour, iMeshWrapper *mw)
psLight(iObjectRegistry *object_reg)