virtual bool SetText(const csArray< psEffectTextElement > &elements)
Creates a material that will fit an array of text elements and draws those elements.
psEffectObjText(iView *parentView, psEffect2DRenderer *renderer2d)
bool PostSetup()
performs the post setup (after the effect obj has been loaded).
void DrawTextElement(const psEffectTextElement &element)
bool Load(iDocumentNode *node, iLoaderContext *ldr_context)
Loads the effect object from an xml node.
psEffectObj * Clone() const
Clones the effect object.