21 #ifndef __PSNPCLOADER_H__ 22 #define __PSNPCLOADER_H__ 27 #include <csutil/csstring.h> 66 bool SaveDialogsToFile(csString &area, csString &filename,
int questid,
bool quest);
70 csRef<iDocumentNode> npcRoot;
78 csArray<csString> knowledgeAreas;
79 csArray<int> knowledgeAreasPriority;
80 csArray<psTrainerSkill> trainerSkills;
81 csString factionStandings;
86 csArray<int> triggers;
90 bool ReadDescription();
94 void ReadKnowledgeAreas();
95 void ReadSpecificKnowledge(
int questID = -1);
96 void ReadSpecialResponses(
int questID = -1);
97 void ReadTrainerInfo();
98 void ReadMerchantInfo();
103 void SetupEquipment();
106 bool WriteToDatabase();
111 void WriteBasicInfo();
112 void WriteDescription();
113 void WriteKnowledgeAreas();
114 bool WriteResponse(csRef<iDocumentNode> attitudeNode,
int id,
int questID);
115 bool WriteTrigger(csRef<iDocumentNode> specificsNode, csString &trigger,
int priorID,
int questID = -1);
116 bool WriteSpecificKnowledge(
int questid = -1);
117 void WriteFactions();
119 void WriteMerchantInfo();
120 void WriteTrainerInfo();
123 void WriteLocation();
124 void WriteEquipment();
This is a utility class used to load/save NPCs from/to an XML file Was used in the past to load NPCs ...
bool LoadDialogsFromFile(csString &filename)
bool LoadFromFile(csString &filename)
This is used to handle <specificknowledge> and <specialresponse> tags.
bool SaveDialogsToFile(csString &area, csString &filename, int questid, bool quest)
bool SaveToFile(int id, csString &filename)
bool RemoveFromDatabase(int npcid)