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Planeshift
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#include <csutil/csstring.h>#include <idal.h>#include "util/scriptvar.h"#include "util/gameevent.h"#include "psskills.h"#include "psitemstats.h"#include "deleteobjcallback.h"Go to the source code of this file.
Classes | |
| class | psSpell |
| Represents a spell. More... | |
| class | psSpellCastGameEvent |
| This event actually triggers a spell, after the casting wait time. More... | |
| struct | psSpellCost |
| struct | psWay |
Typedefs | |
| typedef csArray< psItemStats * > | glyphList_t |