Planeshift
psspell.h File Reference
#include <csutil/csstring.h>
#include <idal.h>
#include "util/scriptvar.h"
#include "util/gameevent.h"
#include "psskills.h"
#include "psitemstats.h"
#include "deleteobjcallback.h"

Go to the source code of this file.

Classes

class  psSpell
 Represents a spell. More...
 
class  psSpellCastGameEvent
 This event actually triggers a spell, after the casting wait time. More...
 
struct  psSpellCost
 
struct  psWay
 

Typedefs

typedef csArray< psItemStats * > glyphList_t