26 #include <csutil/csstring.h> 56 bool Load(iResultRow &row);
108 bool Load(iResultRow &row);
147 itemQty = newItemQty;
158 return transPoints->Evaluate(&env);
183 const char* ToString();
190 double CalcFunction(
MathEnvironment* env,
const char* functionName,
const double* params);
236 bool Load(iResultRow &row);
289 return priPracticePts;
292 return priQualFactor;
308 return secPracticePts;
312 return secQualFactor;
354 const char* ToString();
361 double CalcFunction(
MathEnvironment* env,
const char* functionName,
const double* params);
408 bool Load(iResultRow &row);
416 return groupPatternId;
int GetSecondarySkillId() const
int GetGarbageQty() const
int GetPrimaryQualFactor() const
uint32 GetGarbageId() const
A specific MathEnvironment to be used in a MathScript.
uint32 GetResultId() const
A MathScript is a mini-program to run.
int GetSecondaryPracticePts() const
unsigned int GetMaxPrimarySkill() const
Each item contains the craft skills for the craft step.
csString craftStepDescription
int GetPrimaryPracticePts() const
uint32 GetGroupPatternId() const
int GetSubprocessId() const
int GetSecondaryQualFactor() const
Each item contains craft information about a craft combination.
MathScript * GetScript()
Gets the script associated to this process.
The base expression class.
csPDelArray< psTradeCombinations > combinations
csString GetScriptName() const
Gets the name of the script associated to this process.
uint32 GetProcessId() const
unsigned int GetMinPrimarySkill() const
csString GetAnimation() const
csString craftCombDescription
uint32 GetPatternId() const
This class holds the master list of all trade patterns possible in the game.
Each item has a list of items required for its construction.
unsigned int GetMinSecondarySkill() const
const char * GetConstraintString() const
csString & GetRenderEffect()
This class holds the master list of all trade combinations possible in the game.
This class holds the master list of all trade processes possible in the game.
bool Load(iResultRow &row)
uint32 GetWorkItemId() const
uint32 GetEquipementId() const
const char * GetPatternString() const
unsigned int GetMaxSecondarySkill() const
Each item contains craft information about a craft transformation step.
int GetPrimarySkillId() const
csArray< CraftSkills * > * skillArray
uint32 GetDesignItemId() const