Planeshift
recipe.h File Reference
#include <csutil/array.h>
#include <csutil/stringarray.h>
#include <csutil/csstring.h>
#include <util/psdatabase.h>
#include <util/psutil.h>
#include "globals.h"
#include "tribe.h"
#include "recipetreenode.h"
#include "npcbehave.h"

Go to the source code of this file.

Classes

struct  RecipeManager::Correspondence
 Keeps details about the matches between script actions and NPC Operations. More...
 
class  Recipe
 This object represents recipes for the tribe AI. More...
 
class  RecipeManager
 Class that represents the Recipe Manager of the game. More...
 
struct  Recipe::Requirement
 Data structure to keep information about requirements. More...
 
struct  RecipeManager::TribeData
 Keeps details of all tribes enrolled in the manager. More...