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    Planeshift
    
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#include <csutil/array.h>#include <csutil/stringarray.h>#include <csutil/csstring.h>#include <util/psdatabase.h>#include <util/psutil.h>#include "globals.h"#include "tribe.h"#include "recipetreenode.h"#include "npcbehave.h"Go to the source code of this file.
Classes | |
| struct | RecipeManager::Correspondence | 
| Keeps details about the matches between script actions and NPC Operations.  More... | |
| class | Recipe | 
| This object represents recipes for the tribe AI.  More... | |
| class | RecipeManager | 
| Class that represents the Recipe Manager of the game.  More... | |
| struct | Recipe::Requirement | 
| Data structure to keep information about requirements.  More... | |
| struct | RecipeManager::TribeData | 
| Keeps details of all tribes enrolled in the manager.  More... | |