Planeshift
slots.h File Reference
#include <csutil/csstring.h>
#include <csutil/strhashr.h>
#include <csutil/parray.h>

Go to the source code of this file.

Classes

class  SlotNameHash
 A hash map class that stores a name->ID of sockets. More...
 

Enumerations

enum  INVENTORY_SLOT_NUMBER {
  PSCHARACTER_SLOT_STORAGE = -2, PSCHARACTER_SLOT_NONE = -1, PSCHARACTER_SLOT_RIGHTHAND = 0, PSCHARACTER_SLOT_LEFTHAND = 1,
  PSCHARACTER_SLOT_BOTHHANDS = 2, PSCHARACTER_SLOT_RIGHTFINGER = 3, PSCHARACTER_SLOT_LEFTFINGER = 4, PSCHARACTER_SLOT_HELM = 5,
  PSCHARACTER_SLOT_NECK = 6, PSCHARACTER_SLOT_BACK = 7, PSCHARACTER_SLOT_ARMS = 8, PSCHARACTER_SLOT_GLOVES = 9,
  PSCHARACTER_SLOT_BOOTS = 10, PSCHARACTER_SLOT_LEGS = 11, PSCHARACTER_SLOT_BELT = 12, PSCHARACTER_SLOT_BRACERS = 13,
  PSCHARACTER_SLOT_TORSO = 14, PSCHARACTER_SLOT_MIND = 15, PSCHARACTER_SLOT_BULK1 = 16, PSCHARACTER_SLOT_BULK2 = 17,
  PSCHARACTER_SLOT_BULK3 = 18, PSCHARACTER_SLOT_BULK4 = 19, PSCHARACTER_SLOT_BULK5 = 20, PSCHARACTER_SLOT_BULK6 = 21,
  PSCHARACTER_SLOT_BULK7 = 22, PSCHARACTER_SLOT_BULK8 = 23, PSCHARACTER_SLOT_BULK9 = 24, PSCHARACTER_SLOT_BULK10 = 25,
  PSCHARACTER_SLOT_BULK11 = 26, PSCHARACTER_SLOT_BULK12 = 27, PSCHARACTER_SLOT_BULK13 = 28, PSCHARACTER_SLOT_BULK14 = 29,
  PSCHARACTER_SLOT_BULK15 = 30, PSCHARACTER_SLOT_BULK16 = 31, PSCHARACTER_SLOT_BULK17 = 32, PSCHARACTER_SLOT_BULK18 = 33,
  PSCHARACTER_SLOT_BULK19 = 34, PSCHARACTER_SLOT_BULK20 = 35, PSCHARACTER_SLOT_BULK21 = 36, PSCHARACTER_SLOT_BULK22 = 37,
  PSCHARACTER_SLOT_BULK23 = 38, PSCHARACTER_SLOT_BULK24 = 39, PSCHARACTER_SLOT_BULK25 = 40, PSCHARACTER_SLOT_BULK26 = 41,
  PSCHARACTER_SLOT_BULK27 = 42, PSCHARACTER_SLOT_BULK28 = 43, PSCHARACTER_SLOT_BULK29 = 44, PSCHARACTER_SLOT_BULK30 = 45,
  PSCHARACTER_SLOT_BULK31 = 46, PSCHARACTER_SLOT_BULK32 = 47, PSCHARACTER_SLOT_BULK_END = 48
}
 Holds a list of the possible socket identifiers that items can be attached to. More...