26 #include "csutil/scf.h" 27 #include "csutil/weakref.h" 28 #include <iengine/mesh.h> 40 struct iObjectRegistry;
54 psSolid(iObjectRegistry* objectReg);
62 void SetMesh(iMeshWrapper* mesh);
74 iObjectRegistry* objectReg;
75 csWeakRef<iMeshWrapper> mesh;
76 csRef<csColliderWrapper> colliderWrap;
void SetMesh(iMeshWrapper *mesh)
Set the mesh that we want to use as the colliding one.
iCollider * GetCollider()
Get the collider object this class creates.
void Setup()
Complete the setup of the class and create the collider wrappers.
psSolid(iObjectRegistry *objectReg)
Create a blank collider.