Planeshift
LootEntry Struct Reference

This class holds one loot possibility for a killed npc. More...

#include <spawnmanager.h>

Public Attributes

psItemStatsitem
 
int max_item
 The maximum amount of these items. More...
 
int max_money
 
int min_item
 The minimal amount of these items. More...
 
int min_money
 
float probability
 
bool randomize
 
float randomizeProbability
 The probability that if this item was picked it will be randomized. More...
 

Detailed Description

This class holds one loot possibility for a killed npc.

The npc_spawn_rule has a ptr to an array of these.

Definition at line 225 of file spawnmanager.h.

Member Data Documentation

psItemStats* LootEntry::item

Definition at line 227 of file spawnmanager.h.

int LootEntry::max_item

The maximum amount of these items.

Definition at line 229 of file spawnmanager.h.

int LootEntry::max_money

Definition at line 232 of file spawnmanager.h.

int LootEntry::min_item

The minimal amount of these items.

Definition at line 228 of file spawnmanager.h.

int LootEntry::min_money

Definition at line 231 of file spawnmanager.h.

float LootEntry::probability

Definition at line 230 of file spawnmanager.h.

bool LootEntry::randomize

Definition at line 233 of file spawnmanager.h.

float LootEntry::randomizeProbability

The probability that if this item was picked it will be randomized.

Definition at line 234 of file spawnmanager.h.


The documentation for this struct was generated from the following file: