Planeshift
MinigamePlayer Struct Reference

Structure to hold player data. More...

#include <minigamemanager.h>

Public Attributes

int blackOrWhite
 identifies colour pieces for player TODO this is temp More...
 
int idleCounter
 Idle counter for the player with black pieces. More...
 
MinigamePlayernextMover
 point to next player to move More...
 
uint32_t playerID
 
const char * playerName
 

Detailed Description

Structure to hold player data.

Definition at line 58 of file minigamemanager.h.

Member Data Documentation

int MinigamePlayer::blackOrWhite

identifies colour pieces for player TODO this is temp

Definition at line 70 of file minigamemanager.h.

int MinigamePlayer::idleCounter

Idle counter for the player with black pieces.

Definition at line 64 of file minigamemanager.h.

MinigamePlayer* MinigamePlayer::nextMover

point to next player to move

Definition at line 67 of file minigamemanager.h.

uint32_t MinigamePlayer::playerID

Definition at line 60 of file minigamemanager.h.

const char* MinigamePlayer::playerName

Definition at line 61 of file minigamemanager.h.


The documentation for this struct was generated from the following file: