Planeshift
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Structure to hold player data. More...
#include <minigamemanager.h>
Public Attributes | |
int | blackOrWhite |
identifies colour pieces for player TODO this is temp More... | |
int | idleCounter |
Idle counter for the player with black pieces. More... | |
MinigamePlayer * | nextMover |
point to next player to move More... | |
uint32_t | playerID |
const char * | playerName |
Structure to hold player data.
Definition at line 58 of file minigamemanager.h.
int MinigamePlayer::blackOrWhite |
identifies colour pieces for player TODO this is temp
Definition at line 70 of file minigamemanager.h.
int MinigamePlayer::idleCounter |
Idle counter for the player with black pieces.
Definition at line 64 of file minigamemanager.h.
MinigamePlayer* MinigamePlayer::nextMover |
point to next player to move
Definition at line 67 of file minigamemanager.h.
uint32_t MinigamePlayer::playerID |
Definition at line 60 of file minigamemanager.h.
const char* MinigamePlayer::playerName |
Definition at line 61 of file minigamemanager.h.