Structure to hold located positions.
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#include <npc.h>
Structure to hold located positions.
Definition at line 132 of file npc.h.
The angle of the located object.
Definition at line 136 of file npc.h.
csVector3 NPC::Locate::pos |
The position of the located object.
Definition at line 134 of file npc.h.
float NPC::Locate::radius |
The radius of the located object.
Definition at line 138 of file npc.h.
iSector* NPC::Locate::sector |
The sector for the located object.
Definition at line 135 of file npc.h.
The located target.
Definition at line 139 of file npc.h.
The nearest waypoint to the located object.
Definition at line 137 of file npc.h.
The documentation for this struct was generated from the following file: