Planeshift
NPC::Locate Struct Reference

Structure to hold located positions. More...

#include <npc.h>

Public Attributes

float angle
 The angle of the located object. More...
 
csVector3 pos
 The position of the located object. More...
 
float radius
 The radius of the located object. More...
 
iSector * sector
 The sector for the located object. More...
 
csWeakRef< gemNPCObjecttarget
 The located target. More...
 
Waypointwp
 The nearest waypoint to the located object. More...
 

Detailed Description

Structure to hold located positions.

Definition at line 132 of file npc.h.

Member Data Documentation

float NPC::Locate::angle

The angle of the located object.

Definition at line 136 of file npc.h.

csVector3 NPC::Locate::pos

The position of the located object.

Definition at line 134 of file npc.h.

float NPC::Locate::radius

The radius of the located object.

Definition at line 138 of file npc.h.

iSector* NPC::Locate::sector

The sector for the located object.

Definition at line 135 of file npc.h.

csWeakRef<gemNPCObject> NPC::Locate::target

The located target.

Definition at line 139 of file npc.h.

Waypoint* NPC::Locate::wp

The nearest waypoint to the located object.

Definition at line 137 of file npc.h.


The documentation for this struct was generated from the following file: