#include <tribe.h>
Definition at line 97 of file tribe.h.
Get the Item of the Asset.
iSector* Tribe::Asset::GetSector |
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Get the sector of the Asset.
void Tribe::Asset::Save |
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Item representing the asset.
Definition at line 103 of file tribe.h.
uint32_t Tribe::Asset::itemUID |
The UID of the item, 0 if no item.
Definition at line 102 of file tribe.h.
csString Tribe::Asset::name |
Name. Especially used for buildings.
Definition at line 101 of file tribe.h.
csVector3 Tribe::Asset::pos |
Position // Used only for reservations.
Definition at line 105 of file tribe.h.
int Tribe::Asset::quantity |
Quantity of items of this type.
Definition at line 104 of file tribe.h.
iSector* Tribe::Asset::sector |
The Sector.
Definition at line 107 of file tribe.h.
csString Tribe::Asset::sectorName |
Name of the sector.
Definition at line 106 of file tribe.h.
Status of this asset. Used for buildings.
Definition at line 108 of file tribe.h.
Type of this asset.
Definition at line 100 of file tribe.h.
The documentation for this struct was generated from the following file: