#include <tribe.h>
Definition at line 126 of file tribe.h.
iSector* Tribe::Memory::GetSector |
( |
| ) |
|
Database id.
Definition at line 128 of file tribe.h.
csString Tribe::Memory::name |
Privat memory if NPC is set.
Definition at line 134 of file tribe.h.
csVector3 Tribe::Memory::pos |
float Tribe::Memory::radius |
iSector* Tribe::Memory::sector |
csString Tribe::Memory::sectorName |
Keep the sector name until sector is loaded.
Definition at line 132 of file tribe.h.
The documentation for this struct was generated from the following file: