Planeshift
Tribe::Memory Struct Reference

#include <tribe.h>

Public Member Functions

iSector * GetSector ()
 

Public Attributes

int id
 Database id. More...
 
csString name
 
NPCnpc
 Privat memory if NPC is set. More...
 
csVector3 pos
 
float radius
 
iSector * sector
 
csString sectorName
 Keep the sector name until sector is loaded. More...
 

Detailed Description

Definition at line 126 of file tribe.h.

Member Function Documentation

iSector* Tribe::Memory::GetSector ( )

Member Data Documentation

int Tribe::Memory::id

Database id.

Definition at line 128 of file tribe.h.

csString Tribe::Memory::name

Definition at line 129 of file tribe.h.

NPC* Tribe::Memory::npc

Privat memory if NPC is set.

Definition at line 134 of file tribe.h.

csVector3 Tribe::Memory::pos

Definition at line 130 of file tribe.h.

float Tribe::Memory::radius

Definition at line 133 of file tribe.h.

iSector* Tribe::Memory::sector

Definition at line 131 of file tribe.h.

csString Tribe::Memory::sectorName

Keep the sector name until sector is loaded.

Definition at line 132 of file tribe.h.


The documentation for this struct was generated from the following file: