Planeshift
psItemAnimation Struct Reference

Each weapon specifies what anims can be used with it. More...

#include <psitemstats.h>

Public Attributes

csStringID anim_id
 
csString anim_name
 
int flags
 
int id
 
int min_level_required
 

Detailed Description

Each weapon specifies what anims can be used with it.

This is for cosmetic purposes only on the client and is not used in calculations.

Definition at line 222 of file psitemstats.h.

Member Data Documentation

csStringID psItemAnimation::anim_id

Definition at line 226 of file psitemstats.h.

csString psItemAnimation::anim_name

Definition at line 225 of file psitemstats.h.

int psItemAnimation::flags

Definition at line 228 of file psitemstats.h.

int psItemAnimation::id

Definition at line 224 of file psitemstats.h.

int psItemAnimation::min_level_required

Definition at line 227 of file psitemstats.h.


The documentation for this struct was generated from the following file: