20 #include <csutil/ref.h> 27 struct iKeyboardDriver;
28 struct iObjectRegistry;
29 struct iSceneManipulate;
43 bool HandleEvent(iEvent &ev);
49 void HandleMovement();
52 void HandleMeshManipulation(iEvent &ev);
71 iObjectRegistry* objectReg;
73 csRef<iGraphics3D> g3d;
74 csRef<iEngine> engine;
75 csRef<iKeyboardDriver> kbd;
76 csRef<iVirtualClock> vc;
77 DeclareGenericEventHandler(EventHandler,
WorldEditor,
"worldeditor");
82 csRef<iSceneManipulate> sceneManipulator;
Main PlaneShift Window manager.
WorldEditor(int argc, char *argv[])
The main or desktop widget.