Planeshift
ChunkyTriMesh.h
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1 //
2 // Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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18 
19 #ifndef CHUNKYTRIMESH_H
20 #define CHUNKYTRIMESH_H
21 
23 {
24  float bmin[2], bmax[2];
25  int i, n;
26 };
27 
29 {
30  inline rcChunkyTriMesh() : nodes(0), tris(0) {};
31  inline ~rcChunkyTriMesh() { delete [] nodes; delete [] tris; }
32 
34  int nnodes;
35  int* tris;
36  int ntris;
38 };
39 
42 bool rcCreateChunkyTriMesh(const float* verts, const int* tris, int ntris,
43  int trisPerChunk, rcChunkyTriMesh* cm);
44 
46 int rcGetChunksOverlappingRect(const rcChunkyTriMesh* cm, float bmin[2], float bmax[2], int* ids, const int maxIds);
47 
49 int rcGetChunksOverlappingSegment(const rcChunkyTriMesh* cm, float p[2], float q[2], int* ids, const int maxIds);
50 
51 
52 #endif // CHUNKYTRIMESH_H
int rcGetChunksOverlappingRect(const rcChunkyTriMesh *cm, float bmin[2], float bmax[2], int *ids, const int maxIds)
Returns the chunk indices which overlap the input rectable.
rcChunkyTriMeshNode * nodes
Definition: ChunkyTriMesh.h:33
bool rcCreateChunkyTriMesh(const float *verts, const int *tris, int ntris, int trisPerChunk, rcChunkyTriMesh *cm)
Creates partitioned triangle mesh (AABB tree), where each node contains at max trisPerChunk triangles...
int rcGetChunksOverlappingSegment(const rcChunkyTriMesh *cm, float p[2], float q[2], int *ids, const int maxIds)
Returns the chunk indices which overlap the input segment.