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| | AdminCmdDataUpdateRespawn () |
| | Creates obj for specified command that updates a respawn point. More...
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| | AdminCmdDataUpdateRespawn (AdminManager *msgManager, MsgEntry *me, psAdminCmdMessage &msg, Client *client, WordArray &words) |
| | Creates obj for specified command that updates a respawn point. More...
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| virtual AdminCmdData * | CreateCmdData (AdminManager *msgManager, MsgEntry *me, psAdminCmdMessage &msg, Client *client, WordArray &words) |
| | Parses the given message and stores its data. More...
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| virtual csString | GetHelpMessage () |
| | Retrieve help message for the command that fits to the data. More...
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| virtual | ~AdminCmdDataUpdateRespawn () |
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| | AdminCmdDataTarget (csString commandName, int targetTypes) |
| | Creates obj for the given command and allowed target types. More...
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| | AdminCmdDataTarget (csString commandName, int targetTypes, AdminManager *msgManager, MsgEntry *me, psAdminCmdMessage &msg, Client *client, WordArray &words) |
| | Creates obj for the given command and allowed target types. More...
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| virtual bool | IsQuietInvalid () |
| | Used to invalidate commands with area as they will be handled elsewhere. More...
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| virtual bool | LogGMCommand (Client *gmClient, const char *cmd) |
| | Logs the game master command. More...
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| virtual | ~AdminCmdDataTarget () |
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| | AdminCmdData (csString commandName) |
| | creates data object for the specified command. More...
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| | AdminCmdData (csString commandName, WordArray &words) |
| | Parses the given message and stores its data. More...
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| void | ParseError (MsgEntry *me, const char *errmsg) |
| | Sends the error message to the gm and invalidates the object. More...
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| virtual | ~AdminCmdData () |
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| | AdminCmdTargetParser (int targetTypes) |
| | default constructor. More...
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| virtual AccountID | GetAccountID (size_t gmClientNum) |
| | Returns the AccountID when the target is a player. More...
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| virtual csString | GetHelpMessagePartForTarget () |
| | Returns a helpmessage string for the allowed types of the target. More...
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| bool | IsAllowedTargetType (ADMINCMD_TARGET_TYPES targetType) |
| | Test whether the given target type is allowed or not. More...
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| bool | IsOnline () |
| | Returns true when the 'target' is online. More...
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| bool | IsTargetType (ADMINCMD_TARGET_TYPES targetType) |
| | Test whether the given target type is of the supplied type or not. More...
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| bool | IsTargetTypeUnknown () |
| | Test for unparsable targettype. More...
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| virtual bool | ParseTarget (AdminManager *msgManager, MsgEntry *me, psAdminCmdMessage &msg, Client *client, csString target) |
| | Tries to parse the supplied string as a destination. More...
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| virtual | ~AdminCmdTargetParser () |
| | the default destructor. More...
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| bool | IsHelp (const csString &word) |
| | Test for help word and store help state when found. More...
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| bool | LogGMCommand (Client *gmClient, PID playerID, const char *cmd) |
| | logs the game master command and target to the database. More...
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| bool | GetPlayerAccountIDByName (size_t gmClientNum, const csString &word, bool reporterror) |
| | Tries to resolve a player name to pid and accountid. More...
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| bool | GetPlayerAccountIDByPID (size_t gmClientNum, const csString &word) |
| | Tries to resolve player by pid:PID to accountid. More...
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| bool | GetPlayerAccountIDByPIDFromName (size_t gmClientNum, const csString &word, bool reporterror) |
| | Tries to resolve a player name to pid and accountid. More...
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| bool | GetPlayerClient (AdminManager *msgManager, size_t gmClientNum, const csString &playerName, bool allowduplicate) |
| | Tries to find a client by name and checks for duplicates. More...
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| virtual void | Reset () |
| | resets the internal variables to their default values. More...
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| int | allowedTargetTypes |
| | allowed destination types More...
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| AccountID | targetAccountID |
| | internal cache value for accountID More...
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| int | targetTypes |
| | type of the parsed target More...
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Class for player/npc respawn update.
Definition at line 827 of file adminmanager.h.