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GameMaster Events manager class. More...
#include <gmeventmanager.h>
Public Member Functions | |
| bool | AddNewGMEvent (Client *client, csString eventName, csString eventDescription) |
| GM attempts to add new event. More... | |
| bool | AssumeControlOfGMEvent (Client *client, csString eventName) |
| GM attempts to assume control of an event, after originator has absconded. More... | |
| bool | CompleteGMEvent (Client *client, PID gmID, bool byTheControllerGM=true) |
| A player completes an event. More... | |
| bool | CompleteGMEvent (Client *client, csString eventName) |
| A player completes an event. More... | |
| bool | EraseGMEvent (Client *client, csString eventName) |
| GM discards an event of theirs by name; participants are removed, and it is wiped from the DB. More... | |
| int | GetAllGMEventsForPlayer (PID playerID, csArray< int > &completedEvents, int &runningEventAsGM, csArray< int > &completedEventsAsGM) |
| Returns all events for a player. More... | |
| GMEventStatus | GetGMEventDetailsByID (int id, csString &name, csString &description) |
| Returns event details for a particular event. More... | |
| GMEventManager () | |
| virtual void | HandleGMEventCommand (MsgEntry *me, Client *client) |
| handle message from client More... | |
| bool | Initialise (void) |
| bool | ListGMEvents (Client *client) |
| Sends a list of all events to client. More... | |
| bool | RegisterPlayerInGMEvent (Client *client, Client *target) |
| GM registers player into his/her event. More... | |
| bool | RegisterPlayersInRangeInGMEvent (Client *client, float range) |
| GM registers all players in range. More... | |
| bool | RemovePlayerFromGMEvent (Client *client, Client *target) |
| A player is removed from a running event. More... | |
| bool | RemovePlayerFromGMEvents (PID playerID) |
| Removes a player from any GM event they maybe involved with (eg player being deleted) More... | |
| bool | RewardPlayersInGMEvent (Client *client, RangeSpecifier rewardRecipient, float range, Client *target, psRewardData *reward) |
| Reward players who complete an event. More... | |
| ~GMEventManager () | |
Public Member Functions inherited from MessageManager< GMEventManager > | |
| void | HandleMessage (MsgEntry *msg, Client *client) |
| Transfers the message to the manager specific function. More... | |
| void | Subscribe (FunctionPointer fpt, msgtype type, uint32_t flags=0x01) |
| Subscribes this manager to a specific message type with a custom callback. More... | |
| bool | Unsubscribe (msgtype type) |
| Unsubscribes this manager from a specific message type. More... | |
| bool | Unsubscribe (FunctionPointer handler, msgtype type) |
| Unsubscribes a specific handler from a specific message type. More... | |
| bool | UnsubscribeAll () |
| Unsubscribes this manager from all message types. More... | |
| virtual | ~MessageManager () |
| Unsubscribes all messages then destroys this object. More... | |
Public Member Functions inherited from MessageManagerBase | |
| csArray< csString > | DecodeCommandArea (Client *client, csString target) |
| Decodes an area: expression. More... | |
| gemObject * | FindObjectByString (const csString &str, gemActor *me) const |
| Find the object we are referring to in str. More... | |
| Client * | FindPlayerClient (const char *name) |
| Finds Client* of character with given name. More... | |
| virtual bool | Verify (MsgEntry *pMsg, unsigned int flags, Client *&client) |
Additional Inherited Members | |
Public Types inherited from MessageManager< GMEventManager > | |
| typedef void(GMEventManager::* | FunctionPointer) (MsgEntry *, Client *) |
GameMaster Events manager class.
Definition at line 72 of file gmeventmanager.h.
| GMEventManager::GMEventManager | ( | ) |
| GMEventManager::~GMEventManager | ( | ) |
| bool GMEventManager::AddNewGMEvent | ( | Client * | client, |
| csString | eventName, | ||
| csString | eventDescription | ||
| ) |
GM attempts to add new event.
| client | client pointer. |
| eventName | event name. |
| eventDescription | event description. |
| bool GMEventManager::AssumeControlOfGMEvent | ( | Client * | client, |
| csString | eventName | ||
| ) |
GM attempts to assume control of an event, after originator has absconded.
| client | client pointer. |
| eventName | event name. |
| bool GMEventManager::CompleteGMEvent | ( | Client * | client, |
| PID | gmID, | ||
| bool | byTheControllerGM = true |
||
| ) |
A player completes an event.
| client | client pointer. |
| gmID | Game Master player ID. |
| byTheControllerGM | true if it is the controlling GM |
| bool GMEventManager::CompleteGMEvent | ( | Client * | client, |
| csString | eventName | ||
| ) |
A player completes an event.
| client | client pointer. |
| eventName | Name of the event. |
| bool GMEventManager::EraseGMEvent | ( | Client * | client, |
| csString | eventName | ||
| ) |
GM discards an event of theirs by name; participants are removed, and it is wiped from the DB.
| client | client pointer. |
| eventName | event name. |
| int GMEventManager::GetAllGMEventsForPlayer | ( | PID | playerID, |
| csArray< int > & | completedEvents, | ||
| int & | runningEventAsGM, | ||
| csArray< int > & | completedEventsAsGM | ||
| ) |
Returns all events for a player.
| playerID | the player identity. |
| completedEvents | array of event ids of completed events player. |
| runningEventAsGM | running event id as GM. |
| completedEventsAsGM | array of ids of completed events as GM. |
| GMEventStatus GMEventManager::GetGMEventDetailsByID | ( | int | id, |
| csString & | name, | ||
| csString & | description | ||
| ) |
Returns event details for a particular event.
| id | event id. |
| name | name of event. |
| description | description of event. |
handle message from client
| bool GMEventManager::Initialise | ( | void | ) |
| bool GMEventManager::ListGMEvents | ( | Client * | client | ) |
Sends a list of all events to client.
| client | client pointer. |
GM registers player into his/her event.
| client | client pointer. |
| target | registeree player client. |
GM registers all players in range.
| client | client pointer. |
| range | required range. |
A player is removed from a running event.
A player can be excused from finishing an event.
| client | client pointer. |
| target | registeree player client to be removed. |
| bool GMEventManager::RemovePlayerFromGMEvents | ( | PID | playerID | ) |
Removes a player from any GM event they maybe involved with (eg player being deleted)
| playerID | id of player being removed |
| bool GMEventManager::RewardPlayersInGMEvent | ( | Client * | client, |
| RangeSpecifier | rewardRecipient, | ||
| float | range, | ||
| Client * | target, | ||
| psRewardData * | reward | ||
| ) |
Reward players who complete an event.
Event must be live at the time of reward).
| client | client pointer. |
| rewardRecipient | who will receive the reward. |
| range | required range of winners (NO_RANGE = all participants). |
| target | specific individual winner. |
| reward | The reward. |