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virtual OperationResult | Advance (float timedelta, NPC *npc) |
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virtual void | InterruptOperation (NPC *npc) |
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virtual bool | Load (iDocumentNode *node) |
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virtual ScriptOperation * | MakeCopy () |
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| MeleeOperation () |
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virtual OperationResult | Run (NPC *npc, bool interrupted) |
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virtual | ~MeleeOperation () |
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void | AddRandomRange (csVector3 &dest, float radius, float margin=0.0) |
| Move a point somwhere random within radius of the orignial point. More...
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virtual bool | AtInterruptedAngle (const csVector3 &pos, const iSector *sector, float angle) |
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virtual bool | AtInterruptedAngle (NPC *npc) |
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virtual bool | AtInterruptedPosition (const csVector3 &pos, const iSector *sector) |
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virtual bool | AtInterruptedPosition (NPC *npc) |
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virtual bool | CheckEndPointOk (NPC *npc, const csVector3 &myPos, iSector *mySector, const csVector3 &endPos, iSector *endSector) |
| Check if the end point where ok. More...
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virtual bool | CheckMoveOk (NPC *npc, csVector3 oldPos, iSector *oldSector, const csVector3 &newPos, iSector *newSector, int resultFromExtrapolate) |
| Check if the move where ok. More...
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void | CopyCheckMoveOk (ScriptOperation *source) |
| Copy CheckMoveOk paramters from the source script. More...
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virtual void | Failure (NPC *npc) |
| Called when the run operation return OPERATION_FAILED. More...
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virtual float | GetAngularVelocity (NPC *npc) |
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virtual const csString & | GetCollisionPerception (NPC *npc) |
| Return the Collision perception event name. More...
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virtual const csString & | GetFallingPerception (NPC *npc) |
| Return the Falling perception event name. More...
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virtual const csString & | GetInBoundsPerception (NPC *npc) |
| Return the In Bounds perception event name. More...
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virtual const char * | GetName () const |
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virtual const csString & | GetOutOfBoundsPerception (NPC *npc) |
| Return the Out of Bounds perception event name. More...
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virtual State | GetState () const |
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virtual float | GetVelocity (NPC *npc) |
| Return the velocity for the npc. More...
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bool | LoadCheckMoveOk (iDocumentNode *node) |
| Load attributes for the CheckMoveOk check. More...
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bool | LoadVelocity (iDocumentNode *node) |
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| ScriptOperation (const char *sciptName) |
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| ScriptOperation (const ScriptOperation *other) |
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void | SetAnimation (NPC *npc, const char *name) |
| This function will set an animation for the NPC, the animation will play once. More...
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void | SetParent (Behavior *behavior) |
| Set the parent behavior for this operation. More...
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virtual void | SetState (State state) |
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virtual | ~ScriptOperation () |
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enum | OperationResult { OPERATION_NOT_COMPLETED,
OPERATION_COMPLETED,
OPERATION_FAILED
} |
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enum | State { READY_TO_RUN,
RUNNING,
INTERRUPTED,
COMPLETED
} |
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enum | VelSource { VEL_DEFAULT,
VEL_USER,
VEL_WALK,
VEL_RUN
} |
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int | StartMoveTo (NPC *npc, const csVector3 &dest, iSector *sector, float vel, const char *action, float &angle) |
| This function is used by MoveTo AND Navigate operations. More...
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void | TurnTo (NPC *npc, const csVector3 &dest, iSector *destsect, csVector3 &forward, float &angle) |
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static void | StopMovement (NPC *npc) |
| Utility function used by many operation to stop movement of an NPC. More...
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Melee will tell the npc to attack the most hated entity within range.
Definition at line 1050 of file npcoperations.h.