Planeshift
OwnerCmdPerception Class Reference

Whenever an NPCPet is told by it's owner to stay, this perception is passed to the NPCPet. More...

#include <perceptions.h>

Public Member Functions

virtual void ExecutePerception (NPC *pet, float weight)
 All preconditions has been checked, now excecute the perception. More...
 
virtual gemNPCObjectGetTarget ()
 Some perception has a target/source. More...
 
virtual PerceptionMakeCopy ()
 Make a copy of this perception. More...
 
 OwnerCmdPerception (const char *n, psPETCommandMessage::PetCommand_t command, gemNPCObject *owner, gemNPCObject *pet, gemNPCObject *target)
 
virtual bool ShouldReact (Reaction *reaction, NPC *pet)
 Check if this perception should react to a reaction. More...
 
- Public Member Functions inherited from Perception
virtual bool GetLocation (csVector3 &pos, iSector *&sector)
 Get a location assosiated with the perception. More...
 
virtual const csString & GetName () const
 Get the name of the perception. More...
 
virtual float GetRadius () const
 Get the radius of the perception. More...
 
const csString & GetType () const
 Get the type of the perception. More...
 
 Perception (const char *name)
 Constructor. More...
 
 Perception (const char *name, const char *type)
 Constructor. More...
 
void SetType (const char *type)
 Set the type of the perception. More...
 
virtual csString ToString (NPC *npc)
 Get a text description of the perception. More...
 
virtual ~Perception ()
 Destructor. More...
 

Static Public Member Functions

static csString BuildName (psPETCommandMessage::PetCommand_t command)
 

Protected Attributes

psPETCommandMessage::PetCommand_t command
 
csWeakRef< gemNPCObjectowner
 
csWeakRef< gemNPCObjectpet
 
csWeakRef< gemNPCActortarget
 
- Protected Attributes inherited from Perception
csString name
 The name of this perception. More...
 
csString type
 Type used by perceptions. Usally they correspond to the same value in a reaction. More...
 

Detailed Description

Whenever an NPCPet is told by it's owner to stay, this perception is passed to the NPCPet.

Right now, it changes the current behavior of the NPCPet.

Definition at line 484 of file perceptions.h.

Constructor & Destructor Documentation

OwnerCmdPerception::OwnerCmdPerception ( const char *  n,
psPETCommandMessage::PetCommand_t  command,
gemNPCObject owner,
gemNPCObject pet,
gemNPCObject target 
)

Member Function Documentation

static csString OwnerCmdPerception::BuildName ( psPETCommandMessage::PetCommand_t  command)
static
virtual void OwnerCmdPerception::ExecutePerception ( NPC npc,
float  weight 
)
virtual

All preconditions has been checked, now excecute the perception.

Parameters
npcThe target of the percpetion.
weightIndicate how much the HateList of the npc should be changed. Value comes from the reaction.

Reimplemented from Perception.

virtual gemNPCObject* OwnerCmdPerception::GetTarget ( )
inlinevirtual

Some perception has a target/source.

See also
DamagePerception
Returns
the target of this perception.

Reimplemented from Perception.

Definition at line 498 of file perceptions.h.

virtual Perception* OwnerCmdPerception::MakeCopy ( )
virtual

Make a copy of this perception.

Returns
the copy.

Reimplemented from Perception.

virtual bool OwnerCmdPerception::ShouldReact ( Reaction reaction,
NPC npc 
)
virtual

Check if this perception should react to a reaction.

Parameters
reactionThe reaction to check for.
npcThe NPC that might receive this.
Returns
true if reaction should be reacted to.

Reimplemented from Perception.

Member Data Documentation

psPETCommandMessage::PetCommand_t OwnerCmdPerception::command
protected

Definition at line 487 of file perceptions.h.

csWeakRef<gemNPCObject> OwnerCmdPerception::owner
protected

Definition at line 488 of file perceptions.h.

csWeakRef<gemNPCObject> OwnerCmdPerception::pet
protected

Definition at line 489 of file perceptions.h.

csWeakRef<gemNPCActor> OwnerCmdPerception::target
protected

Definition at line 490 of file perceptions.h.


The documentation for this class was generated from the following file: