Planeshift
TalkOperation Class Reference

Talk will tell the npc to communicate to a nearby entity. More...

#include <npcoperations.h>

Public Member Functions

virtual bool Load (iDocumentNode *node)
 
virtual ScriptOperationMakeCopy ()
 
virtual OperationResult Run (NPC *npc, bool interrupted)
 
 TalkOperation ()
 
virtual ~TalkOperation ()
 
- Public Member Functions inherited from ScriptOperation
void AddRandomRange (csVector3 &dest, float radius, float margin=0.0)
 Move a point somwhere random within radius of the orignial point. More...
 
virtual OperationResult Advance (float timedelta, NPC *npc)
 
virtual bool AtInterruptedAngle (const csVector3 &pos, const iSector *sector, float angle)
 
virtual bool AtInterruptedAngle (NPC *npc)
 
virtual bool AtInterruptedPosition (const csVector3 &pos, const iSector *sector)
 
virtual bool AtInterruptedPosition (NPC *npc)
 
virtual bool CheckEndPointOk (NPC *npc, const csVector3 &myPos, iSector *mySector, const csVector3 &endPos, iSector *endSector)
 Check if the end point where ok. More...
 
virtual bool CheckMoveOk (NPC *npc, csVector3 oldPos, iSector *oldSector, const csVector3 &newPos, iSector *newSector, int resultFromExtrapolate)
 Check if the move where ok. More...
 
void CopyCheckMoveOk (ScriptOperation *source)
 Copy CheckMoveOk paramters from the source script. More...
 
virtual void Failure (NPC *npc)
 Called when the run operation return OPERATION_FAILED. More...
 
virtual float GetAngularVelocity (NPC *npc)
 
virtual const csString & GetCollisionPerception (NPC *npc)
 Return the Collision perception event name. More...
 
virtual const csString & GetFallingPerception (NPC *npc)
 Return the Falling perception event name. More...
 
virtual const csString & GetInBoundsPerception (NPC *npc)
 Return the In Bounds perception event name. More...
 
virtual const char * GetName () const
 
virtual const csString & GetOutOfBoundsPerception (NPC *npc)
 Return the Out of Bounds perception event name. More...
 
virtual State GetState () const
 
virtual float GetVelocity (NPC *npc)
 Return the velocity for the npc. More...
 
virtual void InterruptOperation (NPC *npc)
 
bool LoadCheckMoveOk (iDocumentNode *node)
 Load attributes for the CheckMoveOk check. More...
 
bool LoadVelocity (iDocumentNode *node)
 
 ScriptOperation (const char *sciptName)
 
 ScriptOperation (const ScriptOperation *other)
 
void SetAnimation (NPC *npc, const char *name)
 This function will set an animation for the NPC, the animation will play once. More...
 
void SetParent (Behavior *behavior)
 Set the parent behavior for this operation. More...
 
virtual void SetState (State state)
 
virtual ~ScriptOperation ()
 

Protected Types

typedef psNPCCommandsMessage::PerceptionTalkType TalkType
 

Protected Attributes

csString command
 Command to percept to target if target is a NPC. More...
 
bool talkPublic
 Should this be public or only to the target. More...
 
csString talkText
 The text to send to the clients. More...
 
TalkType talkType
 What kind of talk, default say. More...
 
bool target
 True if this is should go to the target of the NPC. More...
 
- Protected Attributes inherited from ScriptOperation
float ang_vel
 Shared angular velocity, used by all that rotates. More...
 
bool checkTribeHome
 Set to true if the tribe home should be checked by CheckMoveOk. More...
 
csString collision
 Perception names to use for collision detected by CheckMoveOk. More...
 
int consecCollisions
 Shared by move functions. Used by CheckMoveOk to detect collisions. More...
 
csString failurePerception
 The Perception to fire when a operation return OPERATION_FAILED. More...
 
csString falling
 Perception names to use for fall detected by CheckMoveOk. More...
 
csString inBounds
 Perception names to use for in bounds detected by CheckMoveOk. More...
 
float interrupted_angle
 
csVector3 interrupted_position
 
iSector * interrupted_sector
 
csString name
 
csString outOfBounds
 Perception names to use for out of bounds detected by CheckMoveOk. More...
 
Behaviorparent
 
State state
 
float vel
 Shared linear velocity, used by all that moves. More...
 
VelSource velSource
 Source used for velocity. More...
 

Additional Inherited Members

- Public Types inherited from ScriptOperation
enum  OperationResult { OPERATION_NOT_COMPLETED, OPERATION_COMPLETED, OPERATION_FAILED }
 
enum  State { READY_TO_RUN, RUNNING, INTERRUPTED, COMPLETED }
 
enum  VelSource { VEL_DEFAULT, VEL_USER, VEL_WALK, VEL_RUN }
 
- Protected Member Functions inherited from ScriptOperation
int StartMoveTo (NPC *npc, const csVector3 &dest, iSector *sector, float vel, const char *action, float &angle)
 This function is used by MoveTo AND Navigate operations. More...
 
void TurnTo (NPC *npc, const csVector3 &dest, iSector *destsect, csVector3 &forward, float &angle)
 
- Static Protected Member Functions inherited from ScriptOperation
static void StopMovement (NPC *npc)
 Utility function used by many operation to stop movement of an NPC. More...
 

Detailed Description

Talk will tell the npc to communicate to a nearby entity.

Definition at line 1571 of file npcoperations.h.

Member Typedef Documentation

Constructor & Destructor Documentation

TalkOperation::TalkOperation ( )
inline

Definition at line 1584 of file npcoperations.h.

virtual TalkOperation::~TalkOperation ( )
inlinevirtual

Definition at line 1585 of file npcoperations.h.

Member Function Documentation

virtual bool TalkOperation::Load ( iDocumentNode *  node)
virtual

Reimplemented from ScriptOperation.

virtual ScriptOperation* TalkOperation::MakeCopy ( )
virtual

Implements ScriptOperation.

virtual OperationResult TalkOperation::Run ( NPC npc,
bool  interrupted 
)
virtual

Implements ScriptOperation.

Member Data Documentation

csString TalkOperation::command
protected

Command to percept to target if target is a NPC.

Definition at line 1580 of file npcoperations.h.

bool TalkOperation::talkPublic
protected

Should this be public or only to the target.

Definition at line 1578 of file npcoperations.h.

csString TalkOperation::talkText
protected

The text to send to the clients.

Definition at line 1576 of file npcoperations.h.

TalkType TalkOperation::talkType
protected

What kind of talk, default say.

Definition at line 1577 of file npcoperations.h.

bool TalkOperation::target
protected

True if this is should go to the target of the NPC.

Definition at line 1579 of file npcoperations.h.


The documentation for this class was generated from the following file: