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| virtual bool | Load (iDocumentNode *node) |
| |
| virtual ScriptOperation * | MakeCopy () |
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| virtual OperationResult | Run (NPC *npc, bool interrupted) |
| |
| | TeleportOperation () |
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| virtual | ~TeleportOperation () |
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| void | AddRandomRange (csVector3 &dest, float radius, float margin=0.0) |
| | Move a point somwhere random within radius of the orignial point. More...
|
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| virtual OperationResult | Advance (float timedelta, NPC *npc) |
| |
| virtual bool | AtInterruptedAngle (const csVector3 &pos, const iSector *sector, float angle) |
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| virtual bool | AtInterruptedAngle (NPC *npc) |
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| virtual bool | AtInterruptedPosition (const csVector3 &pos, const iSector *sector) |
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| virtual bool | AtInterruptedPosition (NPC *npc) |
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| virtual bool | CheckEndPointOk (NPC *npc, const csVector3 &myPos, iSector *mySector, const csVector3 &endPos, iSector *endSector) |
| | Check if the end point where ok. More...
|
| |
| virtual bool | CheckMoveOk (NPC *npc, csVector3 oldPos, iSector *oldSector, const csVector3 &newPos, iSector *newSector, int resultFromExtrapolate) |
| | Check if the move where ok. More...
|
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| void | CopyCheckMoveOk (ScriptOperation *source) |
| | Copy CheckMoveOk paramters from the source script. More...
|
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| virtual void | Failure (NPC *npc) |
| | Called when the run operation return OPERATION_FAILED. More...
|
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| virtual float | GetAngularVelocity (NPC *npc) |
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| virtual const csString & | GetCollisionPerception (NPC *npc) |
| | Return the Collision perception event name. More...
|
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| virtual const csString & | GetFallingPerception (NPC *npc) |
| | Return the Falling perception event name. More...
|
| |
| virtual const csString & | GetInBoundsPerception (NPC *npc) |
| | Return the In Bounds perception event name. More...
|
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| virtual const char * | GetName () const |
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| virtual const csString & | GetOutOfBoundsPerception (NPC *npc) |
| | Return the Out of Bounds perception event name. More...
|
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| virtual State | GetState () const |
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| virtual float | GetVelocity (NPC *npc) |
| | Return the velocity for the npc. More...
|
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| virtual void | InterruptOperation (NPC *npc) |
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| bool | LoadCheckMoveOk (iDocumentNode *node) |
| | Load attributes for the CheckMoveOk check. More...
|
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| bool | LoadVelocity (iDocumentNode *node) |
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| | ScriptOperation (const char *sciptName) |
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| | ScriptOperation (const ScriptOperation *other) |
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| void | SetAnimation (NPC *npc, const char *name) |
| | This function will set an animation for the NPC, the animation will play once. More...
|
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| void | SetParent (Behavior *behavior) |
| | Set the parent behavior for this operation. More...
|
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| virtual void | SetState (State state) |
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| virtual | ~ScriptOperation () |
| |
|
| enum | OperationResult { OPERATION_NOT_COMPLETED,
OPERATION_COMPLETED,
OPERATION_FAILED
} |
| |
| enum | State { READY_TO_RUN,
RUNNING,
INTERRUPTED,
COMPLETED
} |
| |
| enum | VelSource { VEL_DEFAULT,
VEL_USER,
VEL_WALK,
VEL_RUN
} |
| |
| int | StartMoveTo (NPC *npc, const csVector3 &dest, iSector *sector, float vel, const char *action, float &angle) |
| | This function is used by MoveTo AND Navigate operations. More...
|
| |
| void | TurnTo (NPC *npc, const csVector3 &dest, iSector *destsect, csVector3 &forward, float &angle) |
| |
| static void | StopMovement (NPC *npc) |
| | Utility function used by many operation to stop movement of an NPC. More...
|
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| float | ang_vel |
| | Shared angular velocity, used by all that rotates. More...
|
| |
| bool | checkTribeHome |
| | Set to true if the tribe home should be checked by CheckMoveOk. More...
|
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| csString | collision |
| | Perception names to use for collision detected by CheckMoveOk. More...
|
| |
| int | consecCollisions |
| | Shared by move functions. Used by CheckMoveOk to detect collisions. More...
|
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| csString | failurePerception |
| | The Perception to fire when a operation return OPERATION_FAILED. More...
|
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| csString | falling |
| | Perception names to use for fall detected by CheckMoveOk. More...
|
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| csString | inBounds |
| | Perception names to use for in bounds detected by CheckMoveOk. More...
|
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| float | interrupted_angle |
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| csVector3 | interrupted_position |
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| iSector * | interrupted_sector |
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| csString | name |
| |
| csString | outOfBounds |
| | Perception names to use for out of bounds detected by CheckMoveOk. More...
|
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| Behavior * | parent |
| |
| State | state |
| |
| float | vel |
| | Shared linear velocity, used by all that moves. More...
|
| |
| VelSource | velSource |
| | Source used for velocity. More...
|
| |
Teleport will teleport the NPC to the target position.
Definition at line 1596 of file npcoperations.h.