A 2D Text Effect Element.
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#include <pseffect2drenderer.h>
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virtual void | Draw (iGraphics3D *g3d, iGraphics2D *g2d) |
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| psEffect2DTextElement (int zOrder, iFont *font, const char *text, int x, int y, int fgColor, int bgColor, int outlineColor, int shadowColor, int alpha) |
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virtual | ~psEffect2DTextElement () |
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int | GetAlpha () const |
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int | GetZOrder () const |
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| psEffect2DElement (int zOrder, int alpha) |
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void | SetAlpha (int alpha) |
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virtual | ~psEffect2DElement () |
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A 2D Text Effect Element.
Definition at line 60 of file pseffect2drenderer.h.
psEffect2DTextElement::psEffect2DTextElement |
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int |
zOrder, |
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iFont * |
font, |
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const char * |
text, |
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int |
x, |
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int |
y, |
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int |
fgColor, |
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int |
bgColor, |
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int |
outlineColor, |
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int |
shadowColor, |
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int |
alpha |
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) |
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virtual psEffect2DTextElement::~psEffect2DTextElement |
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virtual |
virtual void psEffect2DTextElement::Draw |
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iGraphics3D * |
g3d, |
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iGraphics2D * |
g2d |
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) |
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virtual |
int psEffect2DTextElement::bgColor |
int psEffect2DTextElement::fgColor |
csRef<iFont> psEffect2DTextElement::font |
int psEffect2DTextElement::outlineColor |
int psEffect2DTextElement::shadowColor |
int psEffect2DTextElement::x |
int psEffect2DTextElement::y |
The documentation for this class was generated from the following file: